Title: Message
Hi
 
I really wouldn't reccommend the noise controller for waves, as it's purpose is to define areas of small detail within the transition area of big detail. so, you'd basically end up with waves with flat tops and bottoms, with waves in between :-)
 
But I think there were some good waves included with the cellular vsl object. Cellular is not too fast, but maybe you can prerender it and use as texture?
 
Last time I did waves I used several animated textures from the "game" "X-Plane", a flight simulator thingy. Not too good textures, but I could control the roughness (blend between animated texture sets) of the seas simply by adjusting a slider.
 
I also did an anisotropic specular highlight to simulate "stretch towards lightsource" which can be helpful on water. A lot quicker than very high brute force antialiasing and real reflections to obtain the same effect, but obviously doesn't look quite as good. I prefer a 5 minute render over a 5 hour one.
 
Karl
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Brübach
Sent: Friday, March 24, 2006 12:28 PM
To: [email protected]
Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)


Hi Neil, good to hear it, ripples or waves or noise functions are very good. I will collect some exercises with "water-balls" and perhaps add a formula to the wave. Where can I find the "noise controller" of Garry and Karl? Sorry, I have not link to it ;-) or perhaps delete it the last weeks, I have searched for several water examples with realsoft files and tutorials, but haven't found a lot of it ;-) I will change it! - By the way, the "frankolinos nurbscurve helper tool" will get a "saving function", it's important for all realsoft user they like to work with it! :-)) Ciao und Servus, have a nice week end, good and fast renderings, Frank Brübach (www.realworld-3d.de, "realsoft-plugins" and here you can find a detailed description for the nurbshelper tool!)

See you and thank you again! :-)


Von: [email protected]
Gesendet: 23.03.06 22:07:58
An:
Betreff: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)

Hi Frank,
 
My recipe for ripples is to tweak the glass material and apply brushing to the surface of an anylytic cube. I note a very realistic water surface using bump maps in 3DWorld a while back and also Garry/Karl's Noise controller seems like a very promising line of enquiry.
 
Neil Cooke
----- Original Message -----
Sent: Thursday, March 23, 2006 11:28 PM
Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)


Dear realsoft friends again, hi Frank Dodd, I have found yesterda a "water-tap" example by Frank Dodd with a water shader. I want to change the water material and add it with a own formula for a wave ;-). How can I do and include this into the vsl material without using the "realman script" for example? I have never do this before... Nice day and I am curious to diving in the complex vsl language (uarghhh!:-), best wishes from Germany, Frank Brübach

Von: [email protected]
Gesendet: 21.03.06 23:52:59
An: [email protected]
Betreff: Butterflies


I just read a mail from Nandor last november about animated butterflies
and had to have a little play, here is a small animation with a series
of butterflies all offset with choreograph objects.

http://www.frankdodd.screaming.net/Butterflies.avi

Have fun,

Frank "The Rookie" Dodd


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