Hi Nandor, For an effect of fog thinning in "turbidity", I once tried a wedge shape of "Fog" material as a sort of filter, set-up like a wall in front of the camera. The wedge being thicker at near the ground and thinner at the top. I didnt try the "Fade" material from the library at the time.
However, you probably want toget this effect within an object. My own idea might be smaller and smaller copies of the object copied inside the object ... all with Fog or Fade ... so that the "turbidity" increases. It looks to me like VSL and channels or something which is too tricky for me. Someone will know. Neil Cooke ----- Original Message ----- From: "Nandor Kertes" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, April 05, 2006 6:08 AM Subject: Surface Transparenc > Hello , > > how I can creat a cube where the trancparenc gose > from the middel to the edges like a ice cube ? > > VSL -> > > Nandor Kertes > > -- > E-Mails und Internet immer und überall! > 1&1 PocketWeb, perfekt mit GMX: http://www.gmx.net/de/go/pocketweb
