Studio, you will never be happy, will you?

On 18/04/06, studio <[EMAIL PROTECTED]> wrote:
> >Hi Stefan and Vesa,
> >Thanks much for your help on this project that has been
> >driving me batty for a long time. I finally got the result
> >that I have been wanting which is to convert a sequence of
> >3682 spheres to an .STL file for 3D printing. Also thanks
> >to Frank Dodd for BB and Michael Angel for  Export2STL.js .
>
> >If there is anyone that is working with .STL files, I'll be
> >glad to tell you what I know.
> >Cheers, Chuck Henry
>
>
>
>
> Rancid Meat on a Rusty Hook :
>
>
>
>
>
> Well , I'm sure I'm not the only one who has been following
> this thread ... so I will then ask "What was the solution?"
>
>   You did get some excellent sounding advice from several
> different directions ... so throw us a bone ... which one
> was the correct advice . Some/none/all/etc ?
>
>   And beyond that , if you have some .STL knowledge to
> share with us , how about just placing that knowledge on
> the Wiki , where yourself and all others can add to it as
> that knowledge evolves with time .
>
>   Seriously . I am not asking rhetorically , but am asking
> you directly "why not create a page on the Wiki?" . You
> give quick thanks , but perhaps that quick thanks could
> be transformed into a more substantial and significant
> effort ?
>
>    People seem to have no problems with spewing information
> into an email ... so what is it about putting that effort into
> a more concentrated , more concise , more efficient means of
> sharing such info (the Wiki) that is turning everyone off ?
>
>    I get private emails telling me to "back off" because
> everyone is simply too busy to contribute . I have another
> word for it ... SELFISHNESS !
>
>  A person may seem to be too busy to share , but not too busy
> to ask others to drop what they're doing and contribute to that
> person's particular , immediate momentary and monumental needs .
>
>   Really , I am trying to get a grasp on this concept of "take,
> but only give back a little or , if lucky , none at all " .
>
>
>
>
>
>
>
>  There is Vesa and there is Juha ... and there is all of us .
>
>
>
>
>
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
> ----- Original Message -----
> Wrom: RQBGJSNBOHMKHJYF
> To: [email protected]
> Sent: Monday, April 17, 2006 1:19 AM
> Subject: Re: Grids and Metaball conversion...Thanks Stefan and Vesa
>
>
> Hi Stefan and Vesa,
> Thanks much for your help on this project that has been driving me batty for 
> a long time. I finally got the
> result that I have been wanting which is to convert a sequence of 3682 
> spheres to an .STL file for 3D
> printing. Also thanks to Frank Dodd for BB and Michael Angel for  
> Export2STL.js .
>
> If there is anyone that is working with .STL files, I'll be glad to tell you 
> what I know.
> Cheers, Chuck Henry
> ----- Original Message -----
> Wrom: MYXOEAIJJPHSC
> To: [email protected]
> Sent: Sunday, April 16, 2006 5:40 AM
> Subject: Re: Grids and Inches...
>
>
> Hello, Chuck
>
> Thanks for your speedy reply.  I'm working on the grid first and finding that 
> if I import a 1 inch cube from
> Rhino (which I know is calibrated to the 3D printer) into R3D and make the 
> grid conform to it, then it
> requires the fields set to .0985, .0985, .0985 and there are 4 subdivisions 
> per major division of the 1 inch
> cube.
>
> But the measuring system reads .3938 as the length of the side of the cube.
> As Stefan said, just delete the old grids and create a new set of inch based 
> grids.
>
> There is a danger that when you import an object, some precision is lost or 
> the import/export modules make
> wrong scale conversions.
>
> The actual inch to meter conversion in Realsoft 3D is correct. Create an 
> analytic cube which has 1 inch edges,
> change to meters and check the dimensions in the property window - the side 
> is exactly 2.54 cm long.
>
> Regarding metaball conversion: you can also multi select all spheres under 
> teh metaball, delete them all and
> then convert the result toi SDS or triset. The sub spheres will be then 
> excluded.
>
> I hope this helps...
>
>
> Best regards,
>
> Vesa
>
>
>
>
>
>
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