> Are you sure? I select all the points, then in the spec tab of the object > I assign 1 1 1 to brushturner - right? Doesn't change anything in the > render, even if I put 10^6.
Ah, pointwise attributes. I wonderd what you meant by setting pointwise values! I can't say I've ever used them. If I take your scene and go the SDS Specs tab, all the points have a value of 0 0 0 for brushturner. I tried changing them to no effect. If you go to the object's Col tab and select the brushturner channel for the entire object, and put 1 1 1 in there, you get a result. It looks like the pointwise values for custom channels aren't accessed in VSL. David Coombes [EMAIL PROTECTED] ...
