> Are you sure?  I select all the points, then in the spec tab of the object
> I assign 1 1 1 to brushturner - right?  Doesn't change anything in the
> render, even if I put 10^6.

Ah, pointwise attributes. I wonderd what you meant by setting pointwise
values! I can't say I've ever used them. If I take your scene and go the SDS
Specs tab, all the points have a value of 0 0 0 for brushturner. I tried
changing them to no effect. If you go to the object's Col tab and select the
brushturner channel for the entire object, and put 1 1 1 in there, you get a
result. It looks like the pointwise values for custom channels aren't
accessed in VSL.

David Coombes
[EMAIL PROTECTED]

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