On Thu, 22 Jun 2006 17:36:16 +0200, David Coombes <[EMAIL PROTECTED]>
wrote:
Are you sure? I select all the points, then in the spec tab of the
object
I assign 1 1 1 to brushturner - right? Doesn't change anything in the
render, even if I put 10^6.
Ah, pointwise attributes. I wonderd what you meant by setting pointwise
values! I can't say I've ever used them. If I take your scene and go the
SDS
Specs tab, all the points have a value of 0 0 0 for brushturner. I tried
changing them to no effect. If you go to the object's Col tab and select
the
brushturner channel for the entire object, and put 1 1 1 in there, you
get a
result. It looks like the pointwise values for custom channels aren't
accessed in VSL.
Well blow me down I never knew that thing was there on the Col tab (only
been playing with this for 3 years), and yes I confirmed your result. But
I often use a pointwise assigned float channel to set scope, and I just
confirmed it worked for the model I uploaded.
And they seem to work in the fish sample. I give up. I'll try something
else.
Thanks for your time
George
David Coombes
[EMAIL PROTECTED]
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