Hi  List,

Bernie: >Predominately 3d
>particles for hedging / groundcovers

Question is that when I tried leaves from particles there were no shadows.

That's my question ... can paryticles be used as leaves and cast shadows?

I accept that if they could then render times are probably going to be
interesting.

Currently, to solve the non-shadow thing I tried a basic analytic polyhedron
within the leaf mass to do the shadow work but still not very satisfied.

My current modus on trees, etc and terrain is to forget about shortcuts.
Leaves for mid to close up I do as one or two face analytic polygons. Leaves
for trees are six face poly sds's. Rocks I have yet to start on but think
Zaugs super-fast-masses-of-analytic-random-shapes-creation script
(RealGreeblz) to be a starting point. And his random object selector within
those thousands of objects to be useful for establishing a handful of
separate VSL colours that I can tweak later but I havent tried that script
of his yet.

Thanks

Neil Cooke



----- Original Message -----
From: "Bernie @ VRgrafix" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 24, 2006 10:30 AM
Subject: Re: A few terrains for all to play with ==> RS to Vue! ==> RS?


> G'day Mark -
>
> > I just made a complete garden but relied
> > mainly on 3d particles for leaves, trees generated by Arbaro.
> okay - so you have teased us with how you did it - so where are the pix?
;)
>
> Just to be fair - here are two jobs I've just recently wrapped up -
> landscaping as per supplied landscaping plans. Predominately 3d
> particles for hedging / groundcovers.
>
>
http://www.vrgrafix.com.au/Gallery.html?&tx_gooffotoboek_pi1[srcdir]=31-Sena
tor2
>    Multi unit dev.
>
>
http://www.vrgrafix.com.au/Gallery.html?&tx_gooffotoboek_pi1[srcdir]=30-Chur
ch
>    Church.
>
> Plant types by myself. (collection has been heavily expanded)
> http://www.vrgrafix.com.au/TextureLib.html
>
>
> Regards
>
> Bernie
> VRgrafix
>

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