At 08:51 AM 6/25/2006 +1000, you wrote:
G'day Mark -
http://www.xs4all.nl/~ath8n0r/div/beekbackview06b.jpg
Great work ! :) I can see that you were in a rush - but its always fun
trying to get site terrain in.. ;) Jobs like that are frustrating as you
want to produce a nice end result but timeframe enevitably gets in the way
all the time.. Once its finished, its nice to be able to re-visit the job
and tidy it up for portfolio's sake..
Exactly! Thanks for the advice ;)
A bit of extra CPU horsepower will help.
I didn't have time to finetune this, rush job... but RS handled this
scene very well, render times were in the order of minutes rather than hours :)
I find Rendertimes to be really good. Even using AO (which I use all the
time) typical screen resolution images are around 5-15mins a frame.
Yes: fast enough for animation!
I have some additional ideas about plants... the real-time outdoor natural
scenes in certain recent games are pretty jaw-dropping (great trees swaying
in the wind, moving grass...). Surely raytraced visuals should keep ahead
of real-time!
I'm sure there's much more potential in RS in this area than we've tapped
so far... for example, where's the L-system based plant/fractal generator
that's perfectly possible in JS? I should have learned JS from the start,
my fault! Maybe it's not too late yet...
thanks & more to follow,
Mark