Okay, tried the backdrop, but there are two problems. First, the image is not visible in wireframe. Second, the image is sized to fit the view window. I don't want the image modified in any way, and being that it is for reference only, it should not appear when rendered anyway.

I suppose rotoscoping is something that the software would have to support directly since I don't think you can do it properly by making a material/backdrop/whatever out of the image, since this inherently modifies the image. The reference material is just that, reference, and should not be part of the object hierarchy or rendering.

Matthew


Matthias Kappenberg wrote:
Uuuups forgotten.

You should use a camera with backdrop and a defined material.
Create a camera
Create a Backdrop
Select your material from "Material" dropdown.
Drag and drop the camera in a viewport.

Hope it's helpy,
Matthias

You should use a camera with backdrop
----- Original Message ----- From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, June 26, 2006 1:39 AM
Subject: Re: Rotoscope?


Hi Matthew,

--> select Materials Tab
--> select your texturematerial
--> open Properties
--> check Advanced
--> select your texture in the tree
-->select Animation tab in the bottom menue
--> adjust the settings

Have a look at the attached files.

Matthias

----- Original Message ----- From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, June 25, 2006 8:43 PM
Subject: Rotoscope?


Greetings,

How can I set up simple rotoscoping? Right now I simply need to be able to view a background image to work with as a reference, but it would also be nice to be able to use video frames. I have tried setting the image as the view background, but it scales with the view. I have also tried to make a material, but again I cannot seem to prevent the mapping from distorting or resizing the image to match the object (a simple rectangle.) At the very least I need the image visible in wireframe so I can trace over parts of it and scale objects to the correct size relative to the other objects making up the model.

Thanks,
Matthew

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