Okay, tried the backdrop, but there are two problems. First, the image
is not visible in wireframe. Second, the image is sized to fit the view
window. I don't want the image modified in any way, and being that it
is for reference only, it should not appear when rendered anyway.
I suppose rotoscoping is something that the software would have to
support directly since I don't think you can do it properly by making a
material/backdrop/whatever out of the image, since this inherently
modifies the image. The reference material is just that, reference, and
should not be part of the object hierarchy or rendering.
Matthew
Matthias Kappenberg wrote:
Uuuups forgotten.
You should use a camera with backdrop and a defined material.
Create a camera
Create a Backdrop
Select your material from "Material" dropdown.
Drag and drop the camera in a viewport.
Hope it's helpy,
Matthias
You should use a camera with backdrop
----- Original Message -----
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, June 26, 2006 1:39 AM
Subject: Re: Rotoscope?
Hi Matthew,
--> select Materials Tab
--> select your texturematerial
--> open Properties
--> check Advanced
--> select your texture in the tree
-->select Animation tab in the bottom menue
--> adjust the settings
Have a look at the attached files.
Matthias
----- Original Message -----
From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, June 25, 2006 8:43 PM
Subject: Rotoscope?
Greetings,
How can I set up simple rotoscoping? Right now I simply need to be able
to view a background image to work with as a reference, but it would
also be nice to be able to use video frames. I have tried setting the
image as the view background, but it scales with the view. I have also
tried to make a material, but again I cannot seem to prevent the mapping
from distorting or resizing the image to match the object (a simple
rectangle.) At the very least I need the image visible in wireframe so
I can trace over parts of it and scale objects to the correct size
relative to the other objects making up the model.
Thanks,
Matthew
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