Glad about the spacesuit, not that I was worried at all.

Philosophically ... dont aim for it, if it's the real you, it'll get to you
since nothing will stop it and it will happen naturally and it will have
been fun heading along anyway regardless of fame and fortune.

Suggest subscription to something like 3DWorld magazine since they very very
often get industry to talk about what they want in terms of players. For my
part, industry is pipeline specialists with zero chance at creativity. But
maybe that's just the movie industry thing. However, if spatial stuff is
where your magic is then maybe architectural visualising, animation
walk-throughs, etc, is an idea ... not so much from art/creativity but more
from problem solving involvement in 3D graphics ... to pay the bills ... and
a change from your current stuff. Do the fun stuff on your own time ... but
just make sure that you do fun stuff.

Neil Cooke

----- Original Message -----
From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, July 19, 2006 5:11 PM
Subject: Re: graphics for a living?


> Wow, that's a lot of time doing graphics!  I certainly don't have a
> degree in anything (I a self learner), and only 12 years of hobby
> experience with Realsoft.  I technically and mechanically minded though,
> and understand spacial relationships really well, so I think I'd do okay
> with non-organic kinds of models and such.
>
> I wonder if computer graphics are suffering the same attitude that
> programming gets, i.e. they are considered more a commodity and should
> be able to be created by any 18-year old with a cracked copy of Max (as
> Bernie pointed out), and bought for next to nothing?  I wonder where I
> might find a niche?
>
> Oh, and I'll definitely wear my spacesuit!  :-)
>
> Matthew
>
>
> Neil Cooke wrote:
> > Beware ... it's one thing to have fun with 3D graphics and it's quite
> > another thing to require it to pay your mortgage. Usually it's not all
that
> > much fun until you've put more than a few years in the sweat shops and
have
> > gained a bit of seniority. You're probably best advised to simply scale
back
> > your other job so that you can have more time for fun.
> >
> > In my case, an Honours Degree in Fine Arts, ten years in agencies and
twenty
> > years freelance ... and I'm only now beginning to scale back the non-fun
> > parts of graphics in favour of the fun (but not paying) parts.
> >
> > However, if your fun turns into a decent skill level, you'll know it and
> > you'll know if you can take on strange requests from friends and who
knows
> > where things lead.
> >
> > Don't bother with the starving artist thing, it's been done before and
seems
> > to end the fun sooner than need be. Maybe just to tend towards a certain
> > direction at any chance, have fun, stay healthy, don't wander about
outside
> > the ship without your spacesuit on, things like that ...
> >
> > Neil Cooke
> >
> > ----- Original Message -----
> > From: "Matthew Hagerty" <[EMAIL PROTECTED]>
> > To: "Realsoft Mailing List" <[email protected]>
> > Sent: Wednesday, July 19, 2006 3:30 PM
> > Subject: OT: graphics for a living?
> >
> >
> >
> >> I would really like to try and do a career change and get into computer
> >> graphics instead of database programming and such.  Any advice from
> >> those of you who make a living with your work would be greatly
> >> appreciated.  How does one go about cutting their teeth and earning a
> >> living?  Also, what do you think of sites like this?
> >>
> >>
http://www.ifreelance.com/Freelance-Jobs/3D-Graphic-Design-Freelance-Jobs/
> >>
> >> Thanks,
> >> Matthew
> >>
> >>
> >
> >
>

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