G'day Aiden,

Thanks for the vote of confidence mate ! ;) Unfortunately, I don't share your view that architectural previz is necessarily the kettle of gold at the end of the rainbow - rather I would recommend staying away from the market segment unless compelled to for a few reasons:

Firstly as stated initially - everyone with a 3d program thinks they are an expert. Merely having a 3d program does not make one an expert illustrator, modeller, marketing agent nor compositor. Doing architectural work is all these things - and a lot of people don't realise that. We have so many 18 year olds pushing "into the industry" as everyone sees the architectural segment as an easy one to get into. Yes - its prolific in its current state in the market, as clients are realising that its more than just a gimmick, but a valid marketing tool.

But why would a client doing a 10million dollar development spend $500 to get his mates nephew to kick up a corner perspective so he could show all his mates ? Admittedly this happens at a domestic level all the time, but the larger jobs are after something that shows their job off in a good light, and the days of these "fly by night" operators are becoming less. (thank goodness !) As they also serve to dramatically devalue our services.

the building market uses 3ds not only as a marketing tool, but as a design tool. Being an architect myself, I see the value of being able to previsualise a building, changing, revising, testing colours, looking at the building in context (within a site photo) etc. Its this malleability that is a fundamental aspect of 3d. Being able to change a design dramatically and explore other options is what makes up the bulk of our work. This not only drives a lot of people insane, but is also heavily dependent on your 3d application and how it allows these changes. RS in this regard is excellent.. ;)

You need a semi artistic eye to compose shots and find dramatic views of buildings, light them accordingly, explore colour options, and more and more so, include planting schedules and species in the images to give an accurate representation of the proposed built environment.

Personally, I would target the "inventor" market if I were you (again its dependent on what you enjoy doing) but these nutters are a breed unto themselves and come up with some pretty interesting concepts that simply can't be conveyed very well without some pretty 3d images / animations.

I had one approach me a number of years back and wanted to develop a "wave machine" that generated power from the natural surging of the ocean. Naturally I took it on ;) Its this sort of market I think that is reasonably untapped. Industrial designers too trying to show off their latest mobile phone designs or the next generation mouse trap. Bare in mind that a lot of these ID types have a good background knowledge of 3d however.

On another note, Portfolio is everything. Without it clients have nothing to judge you by. Hence I would be focusing 110% on this. A portfolio could be anything from tron doodles to animations.

While I don't wish to sound negative about the architectural side, I do find it frustrating when every man and his dog thinks that "they can do it" when they have no building knowledge, even less cad knowledge (inevitably all designs are supplied in cad format - so unless you have autocad, microstation or revit, your behind the 8-ball) and the de rigur cracked copy of max. As building become more complex and people learn to appreciate the value of design, so too do the actual acts of making a 3d building become more complex. Without this background knowledge, it makes it hard if not impossible to look like you know what your talking about to a client. Having that background "how things go together" knowledge is imperative in having that "it looks real" end result. Otherwise its like trying to assemble a car engine from parts with no mechanical knowledge. (Architecture is a 6 year course for a reason ;)

I like to think its taken me a good decade to get the building game down to an artform (although I can say i've been doing it since 1988). and I've got processes and workflow's in place now so I can knock out a multi unit development in as little as 1-2 days or so. Your 3d application is but a single tool in the whole pipeline:

Importing supplied cad data, simplifying as required, exporting elements to 3d, model building, texture, create landscape, lighting, rendering, compositing into photoshop, integrating into 2d photos with people, foreground and background elements, inserting into drawing set and hardcopies, liasing with signmakers, real estate agents and architects. Its a big swings and round about ride for each job. (And thats just for static imagery)

As stated initially - focus on what you enjoy doing, and multi skill yourself where possible. You never know what might land on your desk ;)

Regards

Bernie
VRgrafix

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