I thought about that, I already have a curve for a smooth transition, but I'm a programmer and thought there must be a way to do it without manually drawing a curve. Also, changing the curve if I want more or less steps would be a hassle. I guess I'm lazy. ;-)

Matthew

Neil Cooke wrote:
Try materials library/illumination folder/ "curve controlled specularity"
material. Open that up and change the line "type" from pnurbs to boolean,
(by right mouse clicking within the graph display window) then draw in your
32 steps and you should be there ... maybe.

Neil Cooke

----- Original Message -----
From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: "Realsoft Mailing List" <[email protected]>
Sent: Sunday, July 23, 2006 11:24 AM
Subject: Material with 32 steps?


I'm trying to make a material that steps the surface illumination of the
object from 0 to 1 in <x> steps (32 in this particular case.)  Can
anyone give me some ideas about how to go about it?  I still don't
really totally understand what all the inputs I have to work with.  I
think "map coords" will be a number between 0 and 1 over the x,y,z of
the material as it is mapped to the object, no?

Here is an image of the effect I'm trying to achieve:

http://digitalstratum.com/images/tron/screenshots/hover_4.png

The color of the wall is controlled by a color material, so this
material only needs to modify the illumination.  Anyway, any insight
would be greatly appreciated (as always!)

Matthew


Reply via email to