Matthew Hagerty wrote:
Thanks Richard! I did manage to work it out last night (took me
about 2.5 hours), just before you sent your material... However,
your method is 3 operations shorter than mine, and I love learning
better ways to do things. I did change the level from "Surface
Illumination" to "Surface Properties" though. Not sure how that
plays into the overall rendering pipeline, but I like the results
better. With Surface Illumination the color of the object would seem
to go to black, or near black. But with illumination at 0, the color
of the object should just be the normal color of the object. Also, I
added a curve to control the upper and lower limits of the overall
illumination. Oh, I also learned about the Material Initialization
level, I didn't know that existed. It worked out very nicely, thanks
again!
Matthew
Sounds like you had a night of fruitful discovery. Glad to have been of
some help :-)
R