Matthew Hagerty wrote:
> 
> Note too much talk on the forum lately so I figured it would be a good
> time to ask more impossible questions. :-)
> 
> I'm still working on my lightcycle (from the movie TRON) reproduction
> (modeling is complete (I hope)), but now I'm trying to reproduce the
> extreme lighting in specific parts for the movie.  Original reference
> images here:
> 
> http://digitalstratum.com/images/tron/screenshots/hover_1.png
> http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png
> 
> The shadows and dark areas are sharp and absolute.  I can't really tell
> where the light(s) would be placed.  I've tried everything from very far
> away, to right up close.  With and without ambient light, with no
> flashlight color, etc..  Also keep in mind that the game grid is very
> large compared to the lightcycles, and seemly somewhat flat in features.

I'm a rank amateur at 3D, but I (mis)spent several years in my youth as
a lighting cameraman, and this is my take on how to get this effect: use
a *single* light source at infinity (i.e. all rays parallel) nearly
directly overhead, displaced toward the camera by maybe 30 degrees -
you'll have to play with this one a bit - maybe 20 degrees is enough.
Use this image as a guide:

> http://www.tron-sector.com/gallery/show.aspx?id=2555

and move the light until the shadows cast on the blue part by the
protrusions are about the same length. That's it - no ambient, no
flashlight. Less is more.

HTH

Carl Schultz

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