Matthew Hagerty wrote: > > Note too much talk on the forum lately so I figured it would be a good > time to ask more impossible questions. :-) > > I'm still working on my lightcycle (from the movie TRON) reproduction > (modeling is complete (I hope)), but now I'm trying to reproduce the > extreme lighting in specific parts for the movie. Original reference > images here: > > http://digitalstratum.com/images/tron/screenshots/hover_1.png > http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png > > The shadows and dark areas are sharp and absolute. I can't really tell > where the light(s) would be placed. I've tried everything from very far > away, to right up close. With and without ambient light, with no > flashlight color, etc.. Also keep in mind that the game grid is very > large compared to the lightcycles, and seemly somewhat flat in features.
I'm a rank amateur at 3D, but I (mis)spent several years in my youth as a lighting cameraman, and this is my take on how to get this effect: use a *single* light source at infinity (i.e. all rays parallel) nearly directly overhead, displaced toward the camera by maybe 30 degrees - you'll have to play with this one a bit - maybe 20 degrees is enough. Use this image as a guide: > http://www.tron-sector.com/gallery/show.aspx?id=2555 and move the light until the shadows cast on the blue part by the protrusions are about the same length. That's it - no ambient, no flashlight. Less is more. HTH Carl Schultz
