Sweet! I'll be messing with that as soon as I get home! Thanks! Matthew
On Wed, July 26, 2006 10:36 am, Matthias Kappenberg wrote: > Maybe this is helpy. > > > Matthias > > > > ----- Original Message ----- > From: "Carl Schultz" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, July 25, 2006 11:20 PM > Subject: Re: Reproduce lighting and rendering look > > > >> Matthew Hagerty wrote: >> >>> >>> Note too much talk on the forum lately so I figured it would be a >>> good time to ask more impossible questions. :-) >>> >>> I'm still working on my lightcycle (from the movie TRON) reproduction >>> (modeling is complete (I hope)), but now I'm trying to reproduce the >>> extreme lighting in specific parts for the movie. Original >>> reference images here: >>> >>> http://digitalstratum.com/images/tron/screenshots/hover_1.png >>> http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png >>> >>> >>> The shadows and dark areas are sharp and absolute. I can't really >>> tell where the light(s) would be placed. I've tried everything from >>> very far away, to right up close. With and without ambient light, >>> with no flashlight color, etc.. Also keep in mind that the game grid >>> is very large compared to the lightcycles, and seemly somewhat flat in >>> features. >> >> I'm a rank amateur at 3D, but I (mis)spent several years in my youth as >> a lighting cameraman, and this is my take on how to get this effect: >> use a *single* light source at infinity (i.e. all rays parallel) nearly >> directly overhead, displaced toward the camera by maybe 30 degrees - >> you'll have to play with this one a bit - maybe 20 degrees is enough. >> Use this image as a guide: >> >> >>> http://www.tron-sector.com/gallery/show.aspx?id=2555 >>> >> >> and move the light until the shadows cast on the blue part by the >> protrusions are about the same length. That's it - no ambient, no >> flashlight. Less is more. >> >> HTH >> >> >> Carl Schultz >> >>
