Sweet!  I'll be messing with that as soon as I get home!  Thanks!

Matthew


On Wed, July 26, 2006 10:36 am, Matthias Kappenberg wrote:
> Maybe this is helpy.
>
>
> Matthias
>
>
>
> ----- Original Message -----
> From: "Carl Schultz" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, July 25, 2006 11:20 PM
> Subject: Re: Reproduce lighting and rendering look
>
>
>
>> Matthew Hagerty wrote:
>>
>>>
>>> Note too much talk on the forum lately so I figured it would be a
>>> good time to ask more impossible questions. :-)
>>>
>>> I'm still working on my lightcycle (from the movie TRON) reproduction
>>>  (modeling is complete (I hope)), but now I'm trying to reproduce the
>>>  extreme lighting in specific parts for the movie.  Original
>>> reference images here:
>>>
>>> http://digitalstratum.com/images/tron/screenshots/hover_1.png
>>> http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png
>>>
>>>
>>> The shadows and dark areas are sharp and absolute.  I can't really
>>> tell where the light(s) would be placed.  I've tried everything from
>>> very far away, to right up close.  With and without ambient light,
>>> with no flashlight color, etc..  Also keep in mind that the game grid
>>> is very large compared to the lightcycles, and seemly somewhat flat in
>>> features.
>>
>> I'm a rank amateur at 3D, but I (mis)spent several years in my youth as
>>  a lighting cameraman, and this is my take on how to get this effect:
>> use a *single* light source at infinity (i.e. all rays parallel) nearly
>> directly overhead, displaced toward the camera by maybe 30 degrees -
>> you'll have to play with this one a bit - maybe 20 degrees is enough.
>> Use this image as a guide:
>>
>>
>>> http://www.tron-sector.com/gallery/show.aspx?id=2555
>>>
>>
>> and move the light until the shadows cast on the blue part by the
>> protrusions are about the same length. That's it - no ambient, no
>> flashlight. Less is more.
>>
>> HTH
>>
>>
>> Carl Schultz
>>
>>


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