Hi Frank,
 
guck mal hier:
 
'tutorprojects/material/sdsmaterial/sdsmat.r3d
 
Du must das aber nicht so kompliziert machen, geht auch so (siehe Bild)
 
Die "Funktion" zum ausblenden von einer Materialeigenschaft heißt "Scope".
Wichtig: Jeder Shader kann/muss individuell ausgeblendet werden.
z.B.: Die Textur eines Materials wird via Graustufenbild ausgeblendet, während der Bump erhalten bleibt.
 
Hoffe das hilft,
wenn nicht einfach fragen (oder eine Scene schicken und sagen was passieren soll)
 
Mit besten Grüssen,
Matthias Kappenberg
 
Tel.: 0511-8091473
----- Original Message -----
Sent: Thursday, August 03, 2006 11:49 AM
Subject: Re: Vsl, textur map problem with a sharp edge with sphere

Hih Matthias, hi all.
After I have sad noticed some textures are not "tileable" (thank you Matthias), I have build some other textures and a own new little VSL texture (my first one with intention!, the whole texture/map and environment cosmos is very new for me...

QT: How can I mix a simple texture (eg "blue", Color channel) with a texture map (eg. "sky.jpg") and my own vsl shader ("color noise vsl")? I have tried it with "copper" and my "crater" texture map, build a average map including both textures. But if I mix more than two textures, something doesn't work. The tileable textures are o.k., but not the sky picture, they are producing this sharp edges I have mentioned above.

I have seen the texture map help from "BT-Grafik" (www.bt-grafik.de) with the "rust" example how Tim made his rust scene with steel texture and his rust shader, very, very interesting work! The texture maps don't need to include all the objects to mapping it, that's very new for me. I have scaled the map textures (length, width, heigth) into another size, but the steel textures mapped everything, doesn't know why (Tims example!)... A really unknown space with one thousand questions more, but very, very excitings possibilities...

More will come later. best regards, Frank

Von: [email protected]
Gesendet: 01.08.06 09:07:07
An:
Betreff: Re: textur map problem with a sharp edge with sphere

Stupid question:
Is the texture tileable?
 
Matthias
----- Original Message -----
Sent: Monday, July 31, 2006 11:00 AM
Subject: textur map problem with a sharp edge with sphere

dear rs friends, I have tried to mix some textures (texture map/environment map) for a sphere and some sds capsules (a kind of water textures), but I have got always this sharp edge in the middle of the sphere (I have imported a sky.jpg) as texture. I guess its a question of using the uv maps or the uv coordinates to avoid this. I never used it before. Does anybody knows how to make a "round" texture for the sphere? O.k., its just a beginner question, but I have started at saturday with mixing textures and colors and using the texture map, so my first steps ;-), best regards, Frank Brübach

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