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-IF you code the graphics parts in assembler, you will be faster than with C++->Win->DirectX->Driver layers.
No way. This is way off the list's topic, but there is no way at all a standard PC CPU can compete transistor for transistor in the graphics department of a GPU. Not even close. Not even in viewing distance. GPU's consits of lots of parallel processors. With a CPU you could process 1 or 2 pixels at a time, whereas a GPU can process 24 and upwards at a time. They are processors designed for fundamentally different workloads. It's like saying instead of paying $200,000 on a Ferrari, you spend $200,000 on a JCB, you'll be able to go as fast in the digger. And as for coding a full 3D graphics engine in assembler, that's quite-frankly laughable. Everything in
the computer should be include in a single chip sold for
1000$. Memory,CPU,Sound,VideoAcceleration
should be in a single chip. No communication on a mother board except for
outside communication.
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