On Friday 22 September 2006 20:25, David Coombes wrote:
> -If instead of paying 600$ for a videocard, you put that money
> and mathematical power inside the main cpu, you would not need
> a 3D videocard. -IF you code the graphics parts in assembler,
> you will be faster than with C++->Win->DirectX->Driver layers.
>
>
>
> No way. This is way off the list's topic, but there is no way
> at all a standard PC CPU can compete transistor for transistor
> in the graphics department of a GPU. Not even close. Not even
> in viewing distance. GPU's consits of lots of parallel
> processors. With a CPU you could process 1 or 2 pixels at a
> time, whereas a GPU can process 24 and upwards at a time. They
> are processors designed for fundamentally different workloads.
> It's like saying instead of paying $200,000 on a Ferrari, you
> spend $200,000 on a JCB, you'll be able to go as fast in the
> digger. And as for coding a full 3D graphics engine in
> assembler, that's quite-frankly laughable.
>
>
>
> Everything in the computer should be include in a single chip
> sold for 1000$.
>
> Memory,CPU,Sound,VideoAcceleration should be in a single chip.
> No communication on a mother board except for outside
> communication.
>
>
>
> That's called a system on a chip (SoC). And for a full-fledged
> computer it's impossible at the moment.There are limits in
> manufacturing that prevent limitlessly sized processors.
> You're restricted to a little over 300 million transistors per
> processor at the moment, before yields become ridiculously
> low. That'll cover a CPU and GPU from a few years ago in one
> processor, excluding everything else (modern GPUs take up that
> much room on their own, ignoring the neccesary megabytes of
> GDDR). You also have very different technologies for RAM than
> making processors. Embedded RAM (eDRAM) is mightily expensive.
>
>
>
> I think, from the gist of the converation which I'm not really
> following, what you're really after is a clsed-box system.
> Unlike a PC that can have any number of different parts from
> different suppliers, you want a computer that's fixed hardware
> where you don't need lots of drivers etc. to accomodate hugely
> varying parts. This is something I want to. Best chance for
> this at the moment looks like being the PlayStation 3. It's a
> closed box hardware that's supposed to come with Linux
> installed. That means as a developer on Linux you could target
> PS3 hardware exactly and not care to be portable to other
> Linux platforms. That'll elliminate a lot of these supports
> and conflict issues that plague PCs. Fingers crossed it works
> and RealSoft comes in a PS3 Linux optimized form!
>
>
>
> David Coombes
> [EMAIL PROTECTED]

The Cell processor system might just be the thing that finally 
gets everyone off the X86 architecture...

...anyone remember the INMOS Transputer?

LeeE

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