One more version, in this one the 'up' direction is the mapping object's z axis.

On 05/10/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
Here's another version with curve control and noise.

On 05/10/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
> The attached material renders 'slope' to surface illumination.
>
> On 04/10/06, Jean-Sebastien Perron <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> > Very impressive material.
> >
> >
> >
> > Sorry, but I can't understand this material, I am not a nuclear physicist.
> >
> >
> >
> > I would like to know just how to detect the slope to create a scope
> > material.
> >
> >
> >
> > Jean-Sebastien Perron
> >
> > www.neuroworld.ws
> >
> >
> >
> >
> >
> >  ________________________________
> >
> >
> > De : [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] De la part de Matthias Kappenberg
> >  Envoyé : Wednesday, October 04, 2006 7:44 AM
> >  À : [email protected]
> >  Objet : Re: Where can I find a tutorial about a landscape material?
> >
> >
> >
> >
> >
> > something like this?
> >
> >
> > A very simple mountain.
> >
> >
> > shameless stolen some dust-material and used for snow :-)
> >
> >
> > (Was Karls "dusty jar" or something like this)
> >
> >
> > Rest is a simple point-translator, and some color materials.
> >
> >
> > Render with reasonably quality, drag'n drop the scene cam in a viewport.
> >
> >
> >
> >
> >
> > Hope it's helpy,
> >
> >
> > Matthias
> >
> >
> >
> > ----- Original Message -----
> >
> >
> > From: [EMAIL PROTECTED]
> >
> >
> > To: [email protected]
> >
> >
> > Sent: Wednesday, October 04, 2006 8:21 AM
> >
> >
> > Subject: RE: Where can I find a tutorial about a landscape material?
> >
> >
> >
> >
> >
> > Hi
> >
> >
> >
> >
> >
> > What excactly are you looking for? Define "landscape material". Do you want
> > a texture that can mimic a landscape texture, or a material that can let you
> > choose between different types of landscape texture coverage (low flat, low
> > slopy, high flat, high slopy etc)?
> >
> >
> >
> >
> >
> > For textures, use stock texture and repaint them to suit your needs.
> >
> >
> >
> >
> >
> > For scope selectors, import your mesh into World Builder and create
> > scopemaps from there. I'm sure it can be done
> >
> >
> > Can "easily" be done in RS3D, but not instant preview and great and quick
> > flexibility. VSL coding needed.
> >
> >
> > -----Original Message-----
> >  From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Perron
> >  Sent: Monday, October 02, 2006 3:09 PM
> >  To: [email protected]
> >  Subject: Where can I find a tutorial about a landscape material?
> >
> > Where can I find a tutorial about a landscape material?
> >
> >
> >
> > Jean-Sebastien Perron
> >
> > www.neuroworld.ws
> >
> >
> >
> >
> >  This e-mail and any attachment are confidential and may be privileged or
> > otherwise protected from disclosure. It is solely intended for the person(s)
> > named above. If you are not the intended recipient, any reading, use,
> > disclosure, copying or distribution of all or parts of this e-mail or
> > associated attachments is strictly prohibited. If you are not an intended
> > recipient, please notify the sender immediately by replying to this message
> > or by telephone and delete this e-mail and any attachments permanently from
> > your system.
>
>
>



Attachment: Slope3.r3d
Description: Binary data

Reply via email to