One more version, in this one the 'up' direction is the mapping object's z axis.
On 05/10/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
Here's another version with curve control and noise. On 05/10/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote: > The attached material renders 'slope' to surface illumination. > > On 04/10/06, Jean-Sebastien Perron <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Very impressive material. > > > > > > > > Sorry, but I can't understand this material, I am not a nuclear physicist. > > > > > > > > I would like to know just how to detect the slope to create a scope > > material. > > > > > > > > Jean-Sebastien Perron > > > > www.neuroworld.ws > > > > > > > > > > > > ________________________________ > > > > > > De : [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] De la part de Matthias Kappenberg > > Envoyé : Wednesday, October 04, 2006 7:44 AM > > À : [email protected] > > Objet : Re: Where can I find a tutorial about a landscape material? > > > > > > > > > > > > something like this? > > > > > > A very simple mountain. > > > > > > shameless stolen some dust-material and used for snow :-) > > > > > > (Was Karls "dusty jar" or something like this) > > > > > > Rest is a simple point-translator, and some color materials. > > > > > > Render with reasonably quality, drag'n drop the scene cam in a viewport. > > > > > > > > > > > > Hope it's helpy, > > > > > > Matthias > > > > > > > > ----- Original Message ----- > > > > > > From: [EMAIL PROTECTED] > > > > > > To: [email protected] > > > > > > Sent: Wednesday, October 04, 2006 8:21 AM > > > > > > Subject: RE: Where can I find a tutorial about a landscape material? > > > > > > > > > > > > Hi > > > > > > > > > > > > What excactly are you looking for? Define "landscape material". Do you want > > a texture that can mimic a landscape texture, or a material that can let you > > choose between different types of landscape texture coverage (low flat, low > > slopy, high flat, high slopy etc)? > > > > > > > > > > > > For textures, use stock texture and repaint them to suit your needs. > > > > > > > > > > > > For scope selectors, import your mesh into World Builder and create > > scopemaps from there. I'm sure it can be done > > > > > > Can "easily" be done in RS3D, but not instant preview and great and quick > > flexibility. VSL coding needed. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Perron > > Sent: Monday, October 02, 2006 3:09 PM > > To: [email protected] > > Subject: Where can I find a tutorial about a landscape material? > > > > Where can I find a tutorial about a landscape material? > > > > > > > > Jean-Sebastien Perron > > > > www.neuroworld.ws > > > > > > > > > > This e-mail and any attachment are confidential and may be privileged or > > otherwise protected from disclosure. It is solely intended for the person(s) > > named above. If you are not the intended recipient, any reading, use, > > disclosure, copying or distribution of all or parts of this e-mail or > > associated attachments is strictly prohibited. If you are not an intended > > recipient, please notify the sender immediately by replying to this message > > or by telephone and delete this e-mail and any attachments permanently from > > your system. > > >
Slope3.r3d
Description: Binary data
