My point is that almost 100% of the shaders can be fake with multiple texture layer!

 

Also some technique are faster and better with scanline:

-Scanline shadow (shadow map) is faster and gives nice and smooth shadows

-Blurred reflection is a million times faster

-Scanline reflection (camera from the object) is so much faster.

-Radiosity with polygon subdivision is the fastest technique.

-Cheated photon caustic with projection of precalculated texture is faster and maybe better

 

Point # 2

The quality of the renderer are way too much advance for the human eye to notice.

 

Point#3

-If you double the complexity of your scene with scanline rendering it will double the rendering time

-If you double the complexity of your scene with raytracing it will take 4 times the rendering time

-The complexity curve with scanline is constant while the complexity curve with Raytracing is exponential

 

Best is hybrid renderer that only use raytracing if no other technique can be used.

 

Raytracing is the best solution to produce reality like pictures without any effort.

But don’t tell me it is a usable solution for animation.

 

Star Wars 1-2-3 probably never used raytracing, maybe for small scenes or a layer of a scene.

 

Jean-Sebastien Perron

www.neuroworld.ws

 

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