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My point is that almost 100% of the shaders can be fake with
multiple texture layer! Also some technique are faster and better with scanline: -Scanline shadow (shadow map) is faster and gives nice and
smooth shadows -Blurred reflection is a million times faster -Scanline reflection (camera from the object) is so much
faster. -Radiosity with polygon subdivision is the fastest
technique. -Cheated photon caustic with projection of precalculated
texture is faster and maybe better Point # 2 The quality of the renderer are way too much advance for the
human eye to notice. Point#3 -If you double the complexity of your scene with scanline
rendering it will double the rendering time -If you double the complexity of your scene with raytracing
it will take 4 times the rendering time -The complexity curve with scanline is constant while the
complexity curve with Raytracing is exponential Best is hybrid renderer that only use raytracing if no other
technique can be used. Raytracing is the best solution to produce reality like
pictures without any effort. But don’t tell me it is a usable solution for
animation. Star Wars 1-2-3 probably never used raytracing, maybe for
small scenes or a layer of a scene. Jean-Sebastien Perron |
- My point is that almost 100% of the shaders can be f... Jean-Sebastien Perron
