--- Jean-Sebastien Perron <[EMAIL PROTECTED]> wrote:

> My point is that almost 100% of the shaders can be fake with multiple
> texture layer!

You are right in that almost 100% of the shaders can be fake, but the
thing you have to remember is that in console games a lot of the
shaders are pre-calculated in much more powerful, and time intensive,
renderers. One example of this is normal-mapping which is calculated by
rendering a high resolution model's normals to be applied to a low-poly
model. The point is, that all these good looking games would not be
possible without a great deal of pre-rendering of textures and
precalculation of light maps, etc. on much more hardware intensive, and
slower, renderers.

"Duct tape is like the Force. It has a dark side, it has a
light side, and it holds the Universe together."
-Carl Zwanig


 
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