> Wow David really intersting Idea "Setting a different render per object".
I think 3DStudioMAX had (has?) something like this, but I'm not entirely sure. It could certainly be elaborated on.
 
For GI, there's also another method from the realtime scene that's looking very promising. It divides a scene into edges and areas, and you use less GI rays for the areas. The results of the example shown in the paper were very good, and with speed-ups of an order of magnitude just by needing less rays to get the same sort of quality. I can't find the article at the moment, but if anyone wants more detail I know where to ask to find it. There's all sorts of tricks out there, though I can imagine it'd be hard to implement them all in an effective manner while also building the creation side of the application in the modelling and animation tools.Much as we can dream, there will be limits to what's attainable in a given period of time!
 
David Coombes
[EMAIL PROTECTED]
 
...

Reply via email to