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> Wow David really intersting Idea
"Setting a different render per object".
I think 3DStudioMAX had (has?) something like this,
but I'm not entirely sure. It could certainly be elaborated on.
For GI, there's also another method from the
realtime scene that's looking very promising. It divides a scene into edges and
areas, and you use less GI rays for the areas. The results of the example shown
in the paper were very good, and with speed-ups of an order of magnitude just by
needing less rays to get the same sort of quality. I can't find the article at
the moment, but if anyone wants more detail I know where to ask to find it.
There's all sorts of tricks out there, though I can imagine it'd be hard to
implement them all in an effective manner while also building the creation side
of the application in the modelling and animation tools.Much as we can dream,
there will be limits to what's attainable in a given period of
time!
David Coombes
[EMAIL PROTECTED] ...
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