Hi Matthias again..

At first looking at this prj..I had no smile on my face..
since I was thinking wronly..
But when I come to think about, how my workflow setting up my Character rigs, and how they actually work...

Then you got me onto the right track with this prj...

Applying this and in my own way into my own prj, it now works totally beautifully..! (hopefully I will soon have something to show for it..=)

Why I first hesitated was because of...
If I had used direct IK on my character, then placing Levels/Objects into the skels wouldnt have worked (the Levels/Objects wouldnt move with the skeletons, only Mapped or bound Points of objects do, if not setup using Carriages....)

But my workflow is using translation and rotation in Object Mode for the Parent Skel ! (most times the Spine Skel..) (So placing stuff inside this Parent Skel, will make them follow where ever it goes)
Sub skels are handled in Point Mode (IK, FK on joints/Bones directly)

Btw it now also got me thinking abit more how I can improve my already pretty nice workflow and setup of my Char Rigs

So all these posts and back n forth on this topic, even might for some ppl look confusing.. but really helps out.. to start make you think how things are working, or how to get things to work or work better.. !

For that I thank you for your almost endless input..
Which, even if I dont use all of it, most of it will generate ideas, that leads to inspiration for greater things..

Well so now I am smiling..=)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

If you really need it, have a look at thhe attached file,
and have a smile on your face, (I hope)

Matthias

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