Why would you bind the IK-Objects to the skeleton :-?

Sounds like a loop to me, what you've build there ;-)

Object to IK to Object to IK to Obje........endless

> Though one thing yet that I have to come to grips with, is that when I try 
> to map or bind the Level that contains the IK Obj, to the Character...(to 
> get the basic translation of the IK Obj, then all anim stuff for the 
> character stops working..=)...
> 
> I will dig more into this and see why it fails.. =)
> Maybe last mapping/binding makes some kind of loop.. hmm..
> 
> If it cant be sorted out I ask for more help...=)
> maybe I might even try a script that holds the position of the Level 
> containing the IK Obj, at fixed position related to the Eyes...and then I 
> can do the fintuning directly on the IK Obj itself..
> 
 

Matthias

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