Why would you bind the IK-Objects to the skeleton :-? Sounds like a loop to me, what you've build there ;-)
Object to IK to Object to IK to Obje........endless > Though one thing yet that I have to come to grips with, is that when I try > to map or bind the Level that contains the IK Obj, to the Character...(to > get the basic translation of the IK Obj, then all anim stuff for the > character stops working..=)... > > I will dig more into this and see why it fails.. =) > Maybe last mapping/binding makes some kind of loop.. hmm.. > > If it cant be sorted out I ask for more help...=) > maybe I might even try a script that holds the position of the Level > containing the IK Obj, at fixed position related to the Eyes...and then I > can do the fintuning directly on the IK Obj itself.. > Matthias
