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Hi
K-UDA..
Yes unfortunately this also happens here. But it is less visible for me, since I use Carlo´s free Skeldia plugin which draws solid diamondshaped bones.. When using it, then only ghost copies of the joint points are still displaced and not return to original position after the Cancel of IK..But the actual boneshapes are back where they should.. (After once using that plugin, I never wanted to go back..especially since I almost have all my jointlimits set up all the way to max for most freedom of movement and less problems, but if not using Carlo´s skeldia, the original look then mess up badly when having the jointlimits so wide..if you see what I mean..) But I notice now that you mentioned this, that in my own character rig setup, it seems even worse, where only a real cancellation is made for the ParentSkeleton.. But all other sub skeletons and bones wont get cancelled... !!! =( this is serious.. (This happens when doing both IK on either joints or on the bones directly, or FK on Joints, but it dont happen if you use the Angle Handle..) I cant understand why I havent seen this during all my testing on the SP3... =( Probably both due to in many cases Carlo´s skel, makes it less visible also maybe cause of how my Character rig setup is working, and I dont have to cancel things.. Yep, each new added joint gets same name as the previous joint.. So adding several new joints below a certain joint, then you get all those joints named the same, and that is surely not at good.. It should be updated to reflect the new joints.. with correct joint numbers.. Maybe the user should be able to Rename joints, to personalize them.. "R Elbow joint" and so on.. btw, the jointlist updates if you reselect a joint/bone.. I will take some more looks into things around the skeletons.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. > Hello List. > I installed the SP3. > The hierarchical skeleton is not redraw when I canceled the IK edit mode. > Does this trouble occur in your pc? > > I added new joints to the skeleton. > But the name of the inserted joint is the same as the parent joint. > And the drop-down list of the joint of the property window was not > updated. > > It is difficult for me to edit a character for these problems. :( > > Best regards, > K-UDA > |
- Re: This bug is not corrected. Beg-inner
- Re: This bug is not corrected. K-UDA
- Re: This bug is not corrected. Beg-inner
- Re: This bug is not corrected. K-UDA
- UV-Question :-? Matthias Kappenberg
- Re: This bug is not corrected. Beg-inner
- Re: This bug is not corrected. Beg-inner
