----- Original Message -----
Sent: Wednesday, November 08, 2006
8:22 AM
Subject: Re: This bug is not
corrected.
Hi
K-UDA..
Yes unfortunately this also happens here.
But it is less
visible for me, since I use Carloエs free Skeldia plugin
which draws solid
diamondshaped bones..
When using it, then only ghost copies of the joint
points are still
displaced and not return to original position after the
Cancel of IK..But
the actual boneshapes are back where they
should..
(After once using that plugin, I never wanted to go
back..especially since I
almost have all my jointlimits set up all the way
to max for most freedom of
movement and less problems, but if not using
Carloエs skeldia, the original
look then mess up badly when having the
jointlimits so wide..if you see what
I mean..)
But I notice now
that you mentioned this, that in my own character rig
setup, it seems even
worse, where only a real cancellation is made for the
ParentSkeleton.. But
all other sub skeletons and bones wont get cancelled...
!!! =( this is
serious..
(This happens when doing both IK on either joints or on the bones
directly,
or FK on Joints, but it dont happen if you use the Angle
Handle..)
I cant understand why I havent seen this during all my
testing on the SP3...
=(
Probably both due to in many cases Carloエs
skel, makes it less visible
also maybe cause of how my Character rig setup
is working, and I dont have
to cancel things..
Yep, each new added
joint gets same name as the previous joint..
So adding several new joints
below a certain joint, then you get all those
joints named the same, and
that is surely not at good..
It should be updated to reflect the new
joints.. with correct joint
numbers..
Maybe the user should be able to
Rename joints, to personalize them.. "R
Elbow joint" and so on..
btw,
the jointlist updates if you reselect a joint/bone..
I will take some
more looks into things around the skeletons..
Take Care
Best
Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D
and Realsoft3D..
> Hello List.
> I installed the
SP3.
> The hierarchical skeleton is not redraw when I canceled the IK
edit mode.
> Does this trouble occur in your pc?
>
> I added
new joints to the skeleton.
> But the name of the inserted joint
is the same as the parent joint.
> And the drop-down list of the joint
of the property window was not
> updated.
>
> It is
difficult for me to edit a character for these problems. :(
>
>
Best regards,
> K-UDA
>