Hi Matthias,

I noticed that it's a lot easier to manipulate an UV mesh when you attach a
texture first. I don't understand why, but the UV editor behaves quite
strange when there's no texture attached. So I would suggest to create some
basic mapping and then use the map2obj tool to map the material to the faces
of the object. When you choose the material name in the UV editor you can
easily move the UV mesh around.

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
> Sent: vrijdag 10 november 2006 13:18
> To: [email protected]
> Subject: UV-subpart question :-?
>
>
> Me again,
>
> pressed to fast ENTER, sorry.
>
> Please have a look here:
>
> http://the-final.com/uv-qt.gif
>
> Is there a solution to match
> exactly the pixels from one subpart to another?
>
> THX in advance,
> Matthias
>

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