Here's the latest one:

http://the-final.com/alien-arm.gif

I've merged the UV-Sets and then I made
a screenshot from the edited UVs in the UV-view.

I've used the screenshot then in Expression
as underlying picture and in Expression I've
used the B-Spline Curve tool to redraw the borders.

This gave me a good enough UVs match :-)

Matthias

----- Original Message ----- 
From: "Daniel Richter" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, November 10, 2006 11:30 PM
Subject: Re: UV-subpart question :-?


> Ah, ok, I'm getting it..
> yeah, you'll have to cut eventually, it just didn't seem the right
> place for me, so I was wondering. The way I usually do it is use a
> painted scope map to blend two UV objects.. with this technique you'll
> have to make sure that both parts share some polygons at the seam, so
> you have overlap.. the rest is easy to do with photoshop blur on
> black&white..
> 
> Daniel
> 
> PS: the blue guy doesn't need UVs... he's too cool for that ;)
> 
> On 11/10/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > Thanks for the infos :-)
> >
> > My task is: Creating really good UV-Coordinates
> > for a complete alien-character. ( :-).
> > (I'm in a test, my site-alien has hands now,
> > should be for the "blueman", too. He has no proper UVs)
> >
> > Here's what I did:
> >
> > I've created two UV-Sets one part for the
> > upper half of the arm+hand and one for a finger.
> >
> > Then I've merged the two UV-Sets and created
> > a screenshot from the UV-ViewWindow.
> >
> > I've used the screenshot as BackdropImage in the UV-view
> > and as Illumination-Map for the merged UV-Set.
> >
> > Everything is looking as exspected.
> > The borders from the UV-View screenshot image can't match the
> > SDS borders exactly because of the SDS interpolation,
> > I know that :-? (The UV-Set is set to Interpolate Boundary)
> >
> > Next try was to expand the UV-parts by one face
> > and switch of Interpolate Boundary, but this gives me holes
> > at the seems :-(
> >
> > What I like to have: UV-parts which match exactly at the seems.
> >
> > Why not connect? Hmmm, it's a hand and it should
> > be impossible to get good UV-Cordinates without
> > cutting the UVs here and there.
> >
> > I'll give Arjo's tip a go, and I'll try it with a scope-map, too.
> > Maybe I should cut on other faces :-?
> >
> > The UVs are needed for displacement maps.
> > And I try to realize it in RS only ;-)
> > (Not with Z-Brush, Modo or other tools)
> >
> > I'll post the result and my way after getting it.
> >
> > Thanks for the input,
> > Matthias
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Daniel Richter" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, November 10, 2006 6:44 PM
> > Subject: Re: UV-subpart question :-?
> >
> >
> > > I'm not sure I understand. If you want there to be no visible seam
> > > between the objects, why not connect the two UV patches.. ?
> > >
> > > Maybe I'm not getting it...
> > >
> > > Daniel
> > >
> > > On 11/10/06, Arjo Rozendaal <[EMAIL PROTECTED]> wrote:
> > > > Hi Matthias,
> > > >
> > > > I noticed that it's a lot easier to manipulate an UV mesh when you 
> > > > attach a
> > > > texture first. I don't understand why, but the UV editor behaves quite
> > > > strange when there's no texture attached. So I would suggest to create 
> > > > some
> > > > basic mapping and then use the map2obj tool to map the material to the 
> > > > faces
> > > > of the object. When you choose the material name in the UV editor you 
> > > > can
> > > > easily move the UV mesh around.
> > > >
> > > > Arjo.
> > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
> > > > > Sent: vrijdag 10 november 2006 13:18
> > > > > To: [email protected]
> > > > > Subject: UV-subpart question :-?
> > > > >
> > > > >
> > > > > Me again,
> > > > >
> > > > > pressed to fast ENTER, sorry.
> > > > >
> > > > > Please have a look here:
> > > > >
> > > > > http://the-final.com/uv-qt.gif
> > > > >
> > > > > Is there a solution to match
> > > > > exactly the pixels from one subpart to another?
> > > > >
> > > > > THX in advance,
> > > > > Matthias
> > > > >
> > > >
> > > >
> > >
> >
> 

Reply via email to