On 12/11/06, Mark Heuymans <[EMAIL PROTECTED]> wrote:

> >  Mainly , I noticed that your "AO_Effects" Post-Pro-
> > cessing Effect seems to have no effect . Is this a
> > small oversite , or am I just missing something .
>
>This is the original posteffect created by Timo. It's there when you want to
>use the original shaders, also created by Timo. Should have written that in
>the readme. Makes me think, that it might be wiser to save my contributions
>on my own webspace and create a link in the wiki. As I can't change the
>files as they are on the Realsoft info site.
>
>Arjo.


Hi Arjo,
Thanks for the efforts and the sharing!
I like the AO effect, except for the render times. Why not go for
full GI if it's only a little bit longer to render?
This will be fixed (atleast to some extent) in V6: the RayTracer VSL
object can evaluate only the ray distance, which should make AO quite
a bit faster.

The effect of a single large special light that surrounds the scene
(a hollow cylinder without bottom cap works well) can mimic the AO
effect pretty well but again, render times can pose a problem if you
set lightsource quality high enough to get rid of the noise. But that
way you avoid glass and fog problems.

Aaah! I tried your project on a single monitor setup and couldn't get
to the Properties window; the pre-SP3 solution didn't work any more
(delete some files in Documents and Settings\....). Can someone
refresh my memory on how to solve this without hassling with monitors?

tnx
-Mark H


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