On 12/11/06, Mark Heuymans <[EMAIL PROTECTED]> wrote:
> > Mainly , I noticed that your "AO_Effects" Post-Pro- > > cessing Effect seems to have no effect . Is this a > > small oversite , or am I just missing something . > >This is the original posteffect created by Timo. It's there when you want to >use the original shaders, also created by Timo. Should have written that in >the readme. Makes me think, that it might be wiser to save my contributions >on my own webspace and create a link in the wiki. As I can't change the >files as they are on the Realsoft info site. > >Arjo. Hi Arjo, Thanks for the efforts and the sharing! I like the AO effect, except for the render times. Why not go for full GI if it's only a little bit longer to render?
This will be fixed (atleast to some extent) in V6: the RayTracer VSL object can evaluate only the ray distance, which should make AO quite a bit faster.
The effect of a single large special light that surrounds the scene (a hollow cylinder without bottom cap works well) can mimic the AO effect pretty well but again, render times can pose a problem if you set lightsource quality high enough to get rid of the noise. But that way you avoid glass and fog problems. Aaah! I tried your project on a single monitor setup and couldn't get to the Properties window; the pre-SP3 solution didn't work any more (delete some files in Documents and Settings\....). Can someone refresh my memory on how to solve this without hassling with monitors? tnx -Mark H
