Hi Mark, > > No it will probably be quite easy, but I find it more > interesting to see > > if > > I can solve it another way. Just to learn some VSL things for myself. > > > > Wise words, I have a tendency to stick with familiar proven > methods, which > sometimes inhibits the discovery of new things and expanding the horizon, > especially when deadlines come into play. For my next job, I > really have to > explore Input Planes more deeply, the design I'll have to > visualize hardly > has any perpendicular planes. Software this deep always seems to contain > tons of 'unexpored territory' ;)
That's always the case with deadlines. I started cleaning up this rooftiles shader which I used for a long time after I got in trouble with my latest image :) It's always the same at the moment when you need something the most you don't have the time to fix it. :( About these input planes: they are really great, you should defenately explore them. One tip: create one at the origin of your scene. One that's actually the same as the orignal top view. When you throw that one in your view and you use "set view orthogonal to input plane" it's much easier to stay on your grid. Maybe it's not so clear what I try to tell. I met some problems when I used them the first time but don't remember what caused the problem exactly. But keep it in mind and it might become clear when you use these input planes. > > > > BTW what did you modify in the tiles material? Something that could be > > interesting for me too? > > > > > I think I uploaded it, but to quote Garry: it may be lost in the void... > Shortly after you shared that material I added tile-specific cracks that > added more irregularity, with the Cellular tool. Works fine but rather > slow Ok, yes I remember them, I didn't know you created it. They are on the info site. I noticed one thing about the cracks, they run through the mortar if I remember well. And I couldn't find the mistake in my tile border's bumps as you mentioned. Which error did you refer to? Well if you still remember ;) Arjo.
