Hi Frank,

I noticed that too. When I use the curves as they are in the material, and
have max displacement set at 0,1 I can use a ratio like 10 tiles
horizontally and 4 rows per polygon approximately. Above that I get shading
errors. Not to forget that the quality of the SDS object is set to 3. When I
first built the roofs I used Nurbs objects. I noticed that SDS support for
displacement is mucht better. It's a lot faster and needs much less
polygons.

It has been a good research for myself too. I replaced all the roofs of the
block of houses and it's much easier to handle now. Wireframe is a lot
lighter and renders much faster.

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Frank Bueters
> Sent: zondag 4 maart 2007 9:25
> To: [email protected]
> Subject: RE: little update in rooftiles
>
>
>
> Hello Arjo,
>
> Thanks for your "rooftile generator", it seems to work well even on meshes
> with a relatively low UV count.
>
> Regards,
>
>       Frank Bueters
>
> > And again,
> >
> > Well this is a good thing to learn that one should not
> > complain about software developers too quickly ;) Bugs and
> > improvements can be found easily.
> > Writing my mail before I found that a bump map image and the
> > curve displaced in a different manner.
> > An image will use the middle grey to stay at the original
> > height. Black and white displace around this level. The curve
> > displaced everything above the original object.
> > To make it easier to place the object, and to know where it
> > will displace too, I changed the curves to run from -0.5 to
> > 0.5. Now the plane you use to define the roof will be the
> > middle of your tiles.
> > I also added a bit of code to make the image and the curves
> > displace in this same range.
> >
> > Arjo.
>
>

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