There is quite a lot of information around now on Realtime Raytracing,
its amazing to see the speeds that they can get up to, although if you
take a look at many new 3D Games running on new hardware the level of
quality makes you wonder why they would want to raytrace.
Frank "The Rookie" Dodd
Sorry this is only in German. Found it interesting though.
http://www.spiegel.de/netzwelt/tech/0,1518,469418,00.html
For our english-speaking readers, the article basically states that
some students got raytracing techniques to work on 3d accellerator
cards and successfully modified Quake to run on it. What that means is
that future games may get away without using tricks to do reflections
and transparency..
Pretty cool :)
I wonder when this stuff will finally start speeding up my renders...
-Daniel