Hi Timo and all,

>>From: Timo Mikkolainen <[EMAIL PROTECTED]>

>>You'd be better off using 16 or 32 bit >>bump/displacement maps: they
>>don't need a shifty material to be used in RS and, >>as the name says,they 
>>can be used for displacement.


Does RS support normal maps at all? You mention a "shifty material." I've seen 
the rgb 'normal' images RS creates during the rendering process (gi etc) and it 
seems like it wouldn't take too much of hack for RS to support them. Thots?

Thanks,

cm

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