It shouldn't be too hard; the only problem I can think of is that the
normal maps' normal might be created in relation to the smoothed
normal and I don't know how good/accessible that is in RS.

On 05/06/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi Timo and all,

>>From: Timo Mikkolainen <[EMAIL PROTECTED]>

>>You'd be better off using 16 or 32 bit >>bump/displacement maps: they
>>don't need a shifty material to be used in RS and, >>as the name says,they 
can be used for displacement.


Does RS support normal maps at all? You mention a "shifty material." I've seen 
the rgb 'normal' images RS creates during the rendering process (gi etc) and it seems 
like it wouldn't take too much of hack for RS to support them. Thots?

Thanks,

cm

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