Hello Mark, I've been having great fun with your volumetric cloud material. Is there a way of setting the cloud base height from the ground ? (Y start position).
Also I tried to combine a dark cloud with an identical light coloured cloud, offset in the Y direction by a small amount, to try and mimick self shadowing (without the render overhead), but so far I have not been able to get a working combination or to give the light coloured cloud priority. Any thoughts/solutions on this idea ? Thanks, Chris Sellars Morsel Animation ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, July 19, 2007 5:10 PM Subject: Re: AW: Clouds > At 06:09 18-7-2007, you wrote: > >Thanks .... > > > >Yes I mean real clouds such as in the gallery of realsoft. > > > >Nandor Kertes > > > Here's an attempt from a few months ago, plenty of room for > improvements, consider this WIP! > You can play around with turbidity, the curves, different volume > patterns like Cell instead of Noise. > It's slow, but nothing compared to self-shadowing clouds (by > activating the Volume Filtering shader). > > I had to replace the big landscape mesh with a simple one for fto > keep filesize small. > > Hope it works for you, > Mark H > ---------------------------------------------------------------------------- ---- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.8/906 - Release Date: 17/07/2007 18:30
