Hello Mark,

I've been having great fun with your volumetric cloud material.
Is there a way of setting the cloud base height from the ground ? (Y start
position).

Also I tried to combine a dark cloud with an identical light coloured cloud,
offset in the Y direction by a small amount, to try and mimick self
shadowing (without the render overhead), but so far I have not been able to
get a working combination or to give the light coloured cloud priority. Any
thoughts/solutions on this idea ?

Thanks,

Chris Sellars
Morsel Animation




----- Original Message -----
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, July 19, 2007 5:10 PM
Subject: Re: AW: Clouds


> At 06:09 18-7-2007, you wrote:
> >Thanks ....
> >
> >Yes I mean real clouds such as in the gallery of realsoft.
> >
> >Nandor Kertes
>
>
> Here's an attempt from a few months ago, plenty of room for
> improvements, consider this WIP!
> You can play around with turbidity, the curves, different volume
> patterns like Cell instead of Noise.
> It's slow, but nothing compared to self-shadowing clouds (by
> activating the Volume Filtering shader).
>
> I had to replace the big landscape mesh with a simple one for fto
> keep filesize small.
>
> Hope it works for you,
> Mark H
>


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