Thanks Mark,

I tried moving the object vertically but ended up with obvious edges or
black sky (I can probably work on this). I will play with some of the ideas
you have posted.
Please let me know if you come up with any other gems.

I am Ok with VSL if I have some barebones I can evolve.........its getting
the original concept working that I'm often at a loss with.

Chris


----- Original Message -----
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, August 04, 2007 4:02 PM
Subject: Re: AW: Clouds


> At 17:35 2-8-2007, you wrote:
> >Hello Mark,
> >
> >I've been having great fun with your volumetric cloud material.
> >Is there a way of setting the cloud base height from the ground ? (Y
start
> >position).
>
>
> Hi Chris,
>
> Glad to see someone is using it!
> You could try to move the cloud object (a squashed sphere)
> vertically, the last material I uploaded doesn't have vertical control.
>
> Better (haven't tested this yet): add something like in the
> 'simplegroundfog' material I attached before:
>
> turbidity *= Curve(Mapcoords.Y)
>
> or simply apply this like in the groundfog project, use a correct
> parrallel mapping primitive that defines base height.
>
>
>
>
> >Also I tried to combine a dark cloud with an identical light coloured
cloud,
> >offset in the Y direction by a small amount, to try and mimick self
> >shadowing (without the render overhead), but so far I have not been able
to
> >get a working combination or to give the light coloured cloud priority.
Any
> >thoughts/solutions on this idea ?
>
>
> I don't know what happens if light and dark clouds are mixed,
> interesting idea, never thought about it ;)
> Maybe the self-shadowing is possible if sampling and noise octaves
> are turned down a bit, I remember an animation of a self-shadowing cloud
cube..
>
> Frankly, I think volumetric clouds can be very useful but are pretty
> limited, I'm thinking about trying something with particles.
>
>
>
> >Thanks,
> >
> >Chris Sellars
> >Morsel Animation
>
>
> thanks for the input, I'll try out some more stuff,
>
> -Mark H
>
>
>
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17:46
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