Hi List,

Help please.

I would like to know how to get the optimum display in OpenGL from a bitmap I 
have added to a rectangle in the rectangles color/texture map box. 

Sometimes I get excellent images sharp as sharp but other times they are lumpy 
and useless except in raytrace.

My best guess is to get the bitmap (is Windows bmp the best?) into RGB and the 
sharpest I can in Photopaint/shop at 1024 dpi. Then create a rectangle of the 
exact proportions and the exact size of the bitmap image. 

This is calculated by dividing the xx pixels by 1024 to give me the width in 
inches the rectangle should be and the yy pixels by the same to give height. I 
convert the inches to millimetres and use that as the size of the rectangle. 

Which has the metres to the left of the decimal point and three decimal places 
for millimetres. eg. For a bitmap image 350 millimetres wide by 420 high I 
would make the rectangle 0.350 by 0.420.

I display 10 decimal places for all work but that is irelevant here.

Then opening the wire property of the recatangle and selecting 1024, and 
highest shading etc. And because I want this as reference for modelling I force 
visibility to about 50%.

If someone can figure out what I want here and has the answer I' very much 
appreciate it. Just the page number in the Manual would be a help.

TIA

Neil Cooke 

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