Then opening the wire property of the recatangle and selecting 1024, and highest shading etc. And because I want this as reference for modelling I force visibility to about 50%.

If someone can figure out what I want here and has the answer I' very much appreciate it. Just the page number in the Manual would be a help.

TIA

Neil Cooke


Hi Neil,
I can't really help here, the only thing I can think of is that Real tends to 'forget' the OGL bitmaps it calculated, or tends to fall down to a lower resolution. I usually keep 'update texures' off because it slows RS down to a crawl, and occasionally turn it on, wait until it's ready and then turn it off again. And sometimes I switch between different OGL texture resolutions to trigger the process. Maybe that's a workaround for you. It has to be said that the OGL is better than before, procedural materials and even scope materials are evaluated better, but there still are a few quirks...

good luck,
-Mark H

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