1. Create your Helix curve, and edit it as you want.. maybe the first and
last point in the Center of the ends..
2. Lattice Map (pointwise) the helix curve to a 2 point curve..(or 3 if
you want to later deform the helix...)
3. Make duplicates of the mapped HELIX Curve... as many as you need...(was
it 27 springs you had in yoru thingy?)
4. Now Multiselect the first helix duplicate... and the first 2 point
curve and use the 'Reconnect' Tool in the Lattice Mapping Tab..
(Step 4 , 2 point curves that you already have in your thingy)
5. Repeat step 4 until you have reconnected each duplicates to its own 2
point curve of your nice thingy... (would be good here to be able to do
step 4 for all in one go..)
OK, I did it, it wasn't such an ordeal after all: the helix copies snap to
the correct positions in just two clicks a piece, Reconnect works like a
charm :)
To finish this off, I'll put it in an interesting environment and render a
final version, maybe in GI.
One reminder: right click/Again can really help with repetitive stuff
because it remembers the options.
cheers to Lattice Master Stefan,
-Mark H