Hi,
Just trying to realize a macro I did in POVray in Realsoft3D. I simply want to intersect a Torus with a Cylinder and cut off the upper and lower surface of the resulting ring to make it plain. I looked in vain into the online manual as well as in the old Real 3D User Manual (for Version 3) searching for "Torus". All I did find was a hint on p.333 (in the old manual) about "Create/Build Freeform/Torus" but no entry in the RPL section (I assume you have to use the "wFT_BSpline" parameter - but how ?). In the (new) online-manual I find under "index" only a contents-description with no alphabetic keywording
at all :(......
I got my POVray Macro up & running in an afternoon, but I fear I'll have to put much more effort into building something similar under Realsoft3D though I have elected it just for its Primitives & CSG features (I hate building geometric objects with triangles as all info about the underlying structures is lost in the models ....)

Each & every hint how to get a Torus in Realsoft3D and do CSG with RPL (or Javascript, if someone knows
that better) would be greatly appreciated.

Wolfram

P.S. If somebody wonders why I don't stay with POVray as a much easier solution: there is no decent VRML export for it (I checked every info on the web I could find and no, Crossroads doesn't give ANY decent results :(...) & I long for an interactive view of my models (I bought the VRML plugin for Realsoft3D, but now I can't
      model the thingies with it, snif :(....)

P.S. Under Blender they have realized the Torus with a Python-macro, but Blender uses Triangles only & its CSG is somewhat lacking ... Is there a macro under Realsoft3D to build a torus ?

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