Hi Garry,

you can not only use noise but any shader attribute to deform an object
using the point displace tool.. its really nice because you can even have
animated materials to deform your mesh..like waves or raindrops etc. the
displace tool has also lots of cool options to choose from

for a fast random deformation (noise like ) you can also use the noise tool .. just click 2 times to set the frequency and the ance more to adjust the amplitude and your done..

regards
Gunnar


----- Original Message ----- From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 07, 2007 8:17 AM
Subject: Using 'Noise' ... possible when modeling ?


Hi :

 Interesting examples in the manual for using materials and
channels to help modify particles and metaballs . Seems I've
read somewhere that we can use noise also to modify a mesh ,
but can't seem to find it .

 We can of course use a noisey bump-map to displacement map
a mesh , but I'm curious about using noise's when modeling ?

Thanks In Advance .

garry



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