> you can not only use noise but any shader attribute to deform an object > using the point displace tool.. its really nice because you can even have > animated materials to deform your mesh..like waves or raindrops etc. the > displace tool has also lots of cool options to choose from
Thanks very much Gunnar :
Much appreciated ! Seems I have a knack for discovering very
cool stuff that is not documented in the RS manual . Using the
essential java search engine turned up nothing for 'Displacer'
but there were results in the Reference Manual .
Same with the 'Constructor Field' on a the 'Spec' tab for an
SDS object . Nothing in the Manual but a very brief explanation
in the reference manual .
There is actually an example in the menu 'Samples/Displacer'
and it shows it working , This very cool tool deserves a spot
in the Manual , I think . (the scripting example at bottom)
> for a fast random deformation (noise like ) you can also use the noise tool
> .. just click 2 times to set the frequency and the ance more to adjust the
> amplitude and your done..
> Gunnar
Thanks again for your reply . Hope others have learned some-
thing too , about these awesome modeling methods .
cheers
garry
function applyNoise(obj)
{
// create new vector object
p = new r3Vect();
// fetch the number of geometry points in the given object
pcount = obj.GetPointCount();
for(i = 0; i < pcount; i++) {
// fetch the current value of the point 'i'
obj.GETPOINT(p, i);
// displace the point using fractal noise
p2 = p.noise(3, 4);
p2.fmul(0.1);
p.fadd(p2);
// set displaced point back to the object
obj.SETPOINT(i, p);
}
}
> Hi Garry,
> you can not only use noise but any shader attribute to deform an object
> using the point displace tool.. its really nice because you can even have
> animated materials to deform your mesh..like waves or raindrops etc. the
> displace tool has also lots of cool options to choose from
> for a fast random deformation (noise like ) you can also use the noise tool
> .. just click 2 times to set the frequency and the ance more to adjust the
> amplitude and your done..
> regards
> Gunnar
> > Interesting examples in the manual for using materials and
> > channels to help modify particles and metaballs . Seems I've
> > read somewhere that we can use noise also to modify a mesh ,
> > but can't seem to find it .
> > We can of course use a noisey bump-map to displacement map
> > a mesh , but I'm curious about using noise's when modeling ?
> > Thanks In Advance .
> > garry
<<attachment: mesh_displacer-1.jpg>>
