Hi Matt :

  Awesome , and thank's very much . Seriously , this is the
best way to learn .

  Both you and Mark are breaking brand new ground and I
find it totally incredible . Thanks so much for sharing
your work .

(I'll check it out this week and report my testing)

cheers !

garry





> Hi Garry,
> attached is a file (v5.xxx!!!)  for setting up a simple velocity based
> skeleton binding.
> Play the animation....
> 
> Where is the field evaluator?
> Use the RMB menu in the select window...
> Check the "New" Popup menu...
> 
> How is it working?
> 
> Have a closer look at the hirarchy first.
> The "eval" level is "Lattice mapped-->object" to the skeleton,
> in this case to the first joint, because the nearest joint to the
> levels pivot is the first joint, and that's what we need.
> The field evaluator is not directly mapped,
> because it's not possible to animate a field evaluator directly ;-)
> That's maybe a "new idea": Simply put it in a level.
> 
> The skeleton has a simple up/down movement to bring some action in.
> (please open the choreography window to see the animation curve)
> 
> Now we have a skeleton which moves up and down and
> a level with a field evaluator which follows the skeleton :-)
> 
> Open the "mytest" level and have a look at the "script tab"..
> This script carries the information from the field evaluator
> to the skeletons joints, I hope the comments in the script are helpy.
> 
> The "UV-Animation" is done via animating the points in the
> UV-editor (great that we can animate the UV-Coordsys in RS !!!)
> with simply check animation recording and move the points.
> No need to move the frameslider, because we need only a simple
> "weight" animator, and after animating the points open the Choreography window
> (I know it's your favourite window in RS ;-) and hold "CRTL"
> and click the *.init or create a new keyframer via RMB-Menu
> over the *.init to get a free keyframer. Then do the above again
> to get a new "weight" animator. If you've all poses recorded
> create a new keyframer and animate the weights in the 
> choreograpie windows weight tab.
> 
> Hope this is helpy a little bit, if not I'll put some screenshots
> with additional information in the web.
> 
> Matthias
> 
> 
>  
> 
> 
> 
> ----- Original Message ----- 
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 15, 2008 8:18 AM
> Subject: Re: Some simple anim finished
> 
> 
> > > http://bild-frei.org/rs/newflower-swf/
> > 
> > Hi Matt :
> > 
> >    Looks OK , but , to me the important thing (whenever I see
> > work like this) is "how you did it" .
> > 
> >   Doesn't matter to me if there is shadow or if it's a snail
> > smoking a cigar , the only thing that matters (to me) is if
> > there is an explanation of what steps were taken , what snags
> > were encountered , what new discoveries were found , what
> > mails were sent to Realsoft about bugs or feature requests .
> > 
> >   You mention several methodologies in making this . In the
> > first one you said "movement of the flowers is done by
> > 'Velocoity' ... (OK , I'll bite) so what do you mean by
> > that ?
> > 
> >   You mention "Many lattices to bind them all on the robot
> > (Cables, damper, ...)" . Again , you are talking about the
> > method you used , but what is the relevance if there is no
> > explanation included ?
> > 
> >   You mentioned "UV mapping" and several other things too,
> > but no clues as to how you used them , if you used other
> > S/W's , if the information is in the manual (etc etc etc)
> > 
> >   I could have easily posted "nice flower , I like how he
> > smiles and winks" , but what good would that do fellow
> > animators who are looking at this from a technical point
> > of view ?
> > 
> > Animating with RS3D (and probably all other 3D CGI S/W)
> > is a job for a technician , not an artist . You are obv-
> > iously using advanced technical tools to accomplish this
> > animation , and to me , that is the most important part ,
> > but it is also the part that is totally missing from this
> > thread .
> > 
> > I admire the RPL-like posts , the Timo-like explanations,
> > but if nothing is shared , and nothing is learned , then
> > exactly what is the point ? Cards held to the chest ...
> > words mumbled in passing , jargon bandied back and forth.
> > 
> >  If nothing is shared , and nothing is learned , then
> > Midget Britneys have identical importance .
> > 
> > IMHO
> > 
> > garry
> > 
> > 
> > 
> > 
> > > http://bild-frei.org/rs/newflower-swf/
> > > 
> > > updated... walk should be more visible now.
> > > The anim between the "steps" is not smoothed,
> > > that's the reason for the "tap, tap, tap, tab" look.
> > > It's only a test....(and a flower)
> > > The anim should show more or less, what's possible
> > > with some ours of work, and that RS can be used for
> > > animations in many ways.
> > > 
> > > Matthias
> > 
> >

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