Hi Matt : Awesome , and thank's very much . Seriously , this is the best way to learn .
Both you and Mark are breaking brand new ground and I find it totally incredible . Thanks so much for sharing your work . (I'll check it out this week and report my testing) cheers ! garry > Hi Garry, > attached is a file (v5.xxx!!!) for setting up a simple velocity based > skeleton binding. > Play the animation.... > > Where is the field evaluator? > Use the RMB menu in the select window... > Check the "New" Popup menu... > > How is it working? > > Have a closer look at the hirarchy first. > The "eval" level is "Lattice mapped-->object" to the skeleton, > in this case to the first joint, because the nearest joint to the > levels pivot is the first joint, and that's what we need. > The field evaluator is not directly mapped, > because it's not possible to animate a field evaluator directly ;-) > That's maybe a "new idea": Simply put it in a level. > > The skeleton has a simple up/down movement to bring some action in. > (please open the choreography window to see the animation curve) > > Now we have a skeleton which moves up and down and > a level with a field evaluator which follows the skeleton :-) > > Open the "mytest" level and have a look at the "script tab".. > This script carries the information from the field evaluator > to the skeletons joints, I hope the comments in the script are helpy. > > The "UV-Animation" is done via animating the points in the > UV-editor (great that we can animate the UV-Coordsys in RS !!!) > with simply check animation recording and move the points. > No need to move the frameslider, because we need only a simple > "weight" animator, and after animating the points open the Choreography window > (I know it's your favourite window in RS ;-) and hold "CRTL" > and click the *.init or create a new keyframer via RMB-Menu > over the *.init to get a free keyframer. Then do the above again > to get a new "weight" animator. If you've all poses recorded > create a new keyframer and animate the weights in the > choreograpie windows weight tab. > > Hope this is helpy a little bit, if not I'll put some screenshots > with additional information in the web. > > Matthias > > > > > > > ----- Original Message ----- > From: "studio" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 15, 2008 8:18 AM > Subject: Re: Some simple anim finished > > > > > http://bild-frei.org/rs/newflower-swf/ > > > > Hi Matt : > > > > Looks OK , but , to me the important thing (whenever I see > > work like this) is "how you did it" . > > > > Doesn't matter to me if there is shadow or if it's a snail > > smoking a cigar , the only thing that matters (to me) is if > > there is an explanation of what steps were taken , what snags > > were encountered , what new discoveries were found , what > > mails were sent to Realsoft about bugs or feature requests . > > > > You mention several methodologies in making this . In the > > first one you said "movement of the flowers is done by > > 'Velocoity' ... (OK , I'll bite) so what do you mean by > > that ? > > > > You mention "Many lattices to bind them all on the robot > > (Cables, damper, ...)" . Again , you are talking about the > > method you used , but what is the relevance if there is no > > explanation included ? > > > > You mentioned "UV mapping" and several other things too, > > but no clues as to how you used them , if you used other > > S/W's , if the information is in the manual (etc etc etc) > > > > I could have easily posted "nice flower , I like how he > > smiles and winks" , but what good would that do fellow > > animators who are looking at this from a technical point > > of view ? > > > > Animating with RS3D (and probably all other 3D CGI S/W) > > is a job for a technician , not an artist . You are obv- > > iously using advanced technical tools to accomplish this > > animation , and to me , that is the most important part , > > but it is also the part that is totally missing from this > > thread . > > > > I admire the RPL-like posts , the Timo-like explanations, > > but if nothing is shared , and nothing is learned , then > > exactly what is the point ? Cards held to the chest ... > > words mumbled in passing , jargon bandied back and forth. > > > > If nothing is shared , and nothing is learned , then > > Midget Britneys have identical importance . > > > > IMHO > > > > garry > > > > > > > > > > > http://bild-frei.org/rs/newflower-swf/ > > > > > > updated... walk should be more visible now. > > > The anim between the "steps" is not smoothed, > > > that's the reason for the "tap, tap, tap, tab" look. > > > It's only a test....(and a flower) > > > The anim should show more or less, what's possible > > > with some ours of work, and that RS can be used for > > > animations in many ways. > > > > > > Matthias > > > >
