Dear realsoft friends, if anybody is interested in thinking about such 
things;-) / here comes a little sideproject to the running balls into water:-) 
Collisiondetection with balls and a table, but I have a lot of difficulties 
with the "distant gravity tool"(Sad 
src="http://www.3ddart.org/modules/PNphpBB2/images/smiles/icon_sad.gif), 
sometimes I can activate it (realsoft folder: simulation, distant gravity), 
often I cannot create such little but important tool for making the gravity for 
the "table", I have copied it from another example... but thats not useful, I 
am thinking;-) Anybody can help...??? I am working with V 5.1 SP4:-)

best regards, Frankolino

*Von:* [email protected]
*Gesendet:* 26.01.08 21:39:36
*An:* <[email protected]>
*Betreff:* Re: to mark: Looking for an example ball running down at a pathline


Hi Frank,

Here's the slightly modified Mill project (only objects, materials & 
animation saved).
I didn't run the sim all the way to the end but get the impression that the 
movements are unnatural... Yesterday I wasted hours by tweaking the settings 
but never got completely rid of weird spinning balls. RS really needs 
Dynatomics! Chrono has very fast collision detection but it's rather limited 
in that department. (I wonder if I'm the only one who actually bought it!)
Obviously RS had other priorities than the sim system, and I can hardly 
blame them...

Maybe you're better off with a simple path animation Frank, I hope you'll 
show an animation soon,

Mark




----------------------
Hi all, dear Mark, I have just begun to make a simple simulation scene with 
balls, water (material!), and some water balls with metaballs... the aim 
should be to simulate the water with metaballs or fluid simulation (I have 
still to check the manual, uahhh...:-)) !) I attach my project scene I have 
started yesterday evening, was so tired... but there's a lot of fun to learn 
more about the simulation power of realsoft, best wishes Frank Brübach


        



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