Hi - I liked the Wee thing:-) Very clever.

The Actor Machine has an idea that I would like to include to motion
capture - learning from previous movements. I'd like the character to
compare earlier attemps or exercises and learn from them.
(Kind of intellectual environment - for learning golf this would mean that
character would be comparing earlier swings to it's own swing. This is
good because we all have a different swing - body build etc.)

Here are some more links:

EyeCon - a free motion capture from video
http://www.frieder-weiss.de/eyecon/index.html

wireless Sensor-to-midi (Maybe a solution???)
http://www.infomus.dist.unige.it/eywindex.html

Body Tracking from Single-Camera Video
http://www.merl.com/projects/body/

Hannu


> Hi Guys,
>
> Slightly off beam in relation to Mo Cap and animation.
>
> Could this app have any impact on the way
> animations are done in the future - could we even say revolutionary :)
>
> http://www.actormachine.com/index.html
>
> Note the Team page - Ken Perlin, Chief Technology
> Advisor - he of Perlin Noise fame and Tron.
>
> Cheers
> Aidan
>
>
>
> At 15:08 04/02/2008, you wrote:
>>Here's some research I found on the subject:
>>
>>Design of a Body-Driven Multiplayer Game System
>>(Sami Laakso and Mikko Laakso)
>>
>>"So far camera-based user interfaces have been used in various
>>entertainment or education applications, ranging from interactive dance
>>space [Sparacino 2001] to martial arts training [Hämäläinen et al. 2005].
>>Today there are also several commercial camerabased body-driven game
>>systems available, both complete game systems such as Mandala GX System
>> by
>>Vivid Group [http://www.vividgroup.com/] and home-sized devices such as
>>Eyetoy for Sony PlayStation 2 [http://www.fmod.org/].";
>>
>>"The software was coded in C++ on a Windows platform. The computer vision
>>component was developed on top of the video-processing platform, EyesWeb
>>Design of a Body-Driven Multiplayer Online Game System ● 7
>>ACM Computers in Entertainment, Vol. 4, No. 4, October 2006.
>>[http://www.eyesweb.org/], using Intel Integrated erformance Primitives
>>(Intel IPP) [http://www.intel.com/software/products/ipp/], and the Open
>>Source Computer Vision Library
>>http://www.intel.com/technology/computing/opencv/] for additional image
>>processing. The 3D graphics output was obtained by using OpenGL, and
>> audio
>>effects obtained with an F-Mod audio engine [http://www.fmod.org/] and
>> the
>>Simple Direct Media Layer [http://www.libsdl.org/].";
>>
>>(This is an old project :-) http://www.kickasskungfu.net/en/)
>>
>>
>>Other articles tha might interest you:
>>(Not public so I cannot share with the list. If anyone is interested,
>> I'll
>>email them to your personal email.)
>>
>>Markerless 4 gestures 6 DOF real-time visual tracking of the
>>human hand with automatic initialization
>>Markus Schlattmann, Ferenc Kahlesz, Ralf Sarlette and Reinhard Klein
>>
>>Automatic Detection and Tracking of Human Motion
>>with a View-Based Representation
>>Ronan Fablet and Michael J. Black
>>
>>A Fast and Handy Method for Skeleton-Driven Body Deformation
>>WANG ZHAOQI, MAO TIANLU, AND XIA SHIHONG
>>
>>Software and Methods for Motion Capture and Tracking in Animation
>>J Condell and G Moore, J Moore
>>
>>A posture optimization algorithm for model-based
>>motion capture of movement sequences
>>Jure Zakotnik a,∗, Tom Matheson b, Volker Dürr a
>>
>>Maximizing Validity in 2D Motion Analysis
>>Martin Eriksson Stefan Carlsson
>>
>>A Novel Framework for Athlete Training Based
>>on Interactive Motion Editing and Silhouette Analysis
>>Shihong Xia, Xianjie Qiu, Zhaoqi Wang
>>
>>
>>Interesting stuff - but not very much applications - or I have not found
>>them...
>>
>>br. Hannu
>>
>>
>>
>>
>> > I think it's somewhat doable already, it's just a matter of combining
>> > different technologies.
>> > The biggest drawbacks of a single camera setup are occlusion and
>> > missing depth information. Depth information can already be derived
>> > from a single camera video rather well, but occlusion is still a hard
>> > problem. There's no 'clean' way to get around it, all you can do is
>> > quesstimate.
>> > A similar problem I've been thinking of is tracking a (computer)
>> > player's head (or eyes) to get the same functionality that TrackIR
>> > has. It's a fairly controlled subset of the
>> > single-camera-motion-tracking problem and would be an excellent start:
>> > It would enable tracking with a single webcam, no additional HW
>> > needed.
>> >
>> > On 04/02/2008, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> >> Look at http://www.motion-capture.de/
>> >>
>> >> Videotrack is a motion capture software for movements.
>> >>
>> >> I'd like to see a software that captures movements from video and
>> >> compines
>> >> it to a character. Like "Shadow-Chaser", but the software would
>> compere
>> >> the movements - as well as the person.
>> >> link ->
>> >>
>> http://www.5star-shareware.com/Windows/Hobby/Sport/shadow-chaser-screenshot.html
>> >>
>> >> I read some research papers and it might be possible in near future,
>> but
>> >> at the moment there are a lot of difficulties. (Problems in
>> model-based
>> >> approaches that use single video, but with extra information it might
>> be
>> >> done - also low cost. High end mocap solutions are working ofcourse.)
>> >>
>> >> Hannu
>> >>
>> >>
>> >>
>> >>
>> >
>
>
>


Reply via email to