Ville,
I sent it to your email.
best andre ----- Original Message ----- From: "Ville Tirronen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 10, 2008 4:46 PM
Subject: Re: Zbrush boxed - and RS Collision modeling


Hey!

Could you share that tut?

Ville

studio wrote:
Garry,
I have sent the PDF to your email.
andre

Yes , thanks . I see you have used a cylinder mapping
with Map2Obj , as is suggested in the manual .

This little tut would probably come in handy for those
that are using ZBrush . Perhap you could start a thread
in the RS forum and upload the finished .PDF there .

  I think we are allowed 100MB's each the forum server .

garry

















This part confused me -

Attache a JPG file ( Property Window >> Col for example )
use Map2Obj.
 Are you saying that you can use Map2Obj without selecting
a parallel texture with the object file ? That Map2obj will
automatically look in the objects "Property Window >> Col"
for the texture and then map it properly ?

ZBrush is excellent for sculpting forms , best of all !!
andre
thanks
garry




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