1) Select an SDS Face and change it's Color Attribute (Property Window/Spec Tab/Selected Points/Attribute/Color - "pulldown")
2) Change it's default color to 255,255,255 (for example) 3) Render - geez the color has bled out into neighbouring faces . 4) Select the 'Clear' control (next to the 'Attribute' field) 5) Drag&Drop a material to those same Faces 6) Render and we see the Texture does not bleed out , but is confined to just those faces . So , what is the concept behind this bug/feature ? Useful , of course , but why is it limited to 'Attributes' , and why don't the Face-Mapped materials have this "bleed-out" option ? Why don't 'Attributes' have a "contain" option ? Is it a bug ? Is it a feature ? Is there an apparent contradiction ? Is there a missing Control check-box ? Is there anybody out there ? studio
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