1) Select an SDS Face and change it's Color Attribute
(Property Window/Spec Tab/Selected Points/Attribute/Color - "pulldown")

2) Change it's default color to 255,255,255 (for example)
3) Render - geez the color has bled out into neighbouring faces .
4) Select the 'Clear' control (next to the 'Attribute' field)
5) Drag&Drop a material to those same Faces
6) Render and we see the Texture does not bleed out , but
  is confined to just those faces .

So , what is the concept behind this bug/feature ? Useful ,
of course , but why is it limited to 'Attributes' , and
why don't the Face-Mapped materials have this "bleed-out"
option ? Why don't 'Attributes' have a "contain" option ?

Is it a bug ?
Is it a feature ?
Is there an apparent contradiction ?
Is there a missing Control check-box ?
Is there anybody out there ?

studio

<<attachment: bleed.gif>>

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