Feature.... It's useful for weight maps and other related things....
Matthias ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, March 26, 2008 9:43 AM Subject: Let it Bleed (and bleed and bleed ...) > 1) Select an SDS Face and change it's Color Attribute > (Property Window/Spec Tab/Selected Points/Attribute/Color - "pulldown") > > 2) Change it's default color to 255,255,255 (for example) > 3) Render - geez the color has bled out into neighbouring faces . > 4) Select the 'Clear' control (next to the 'Attribute' field) > 5) Drag&Drop a material to those same Faces > 6) Render and we see the Texture does not bleed out , but > is confined to just those faces . > > So , what is the concept behind this bug/feature ? Useful , > of course , but why is it limited to 'Attributes' , and > why don't the Face-Mapped materials have this "bleed-out" > option ? Why don't 'Attributes' have a "contain" option ? > > Is it a bug ? > Is it a feature ? > Is there an apparent contradiction ? > Is there a missing Control check-box ? > Is there anybody out there ? > > studio
