Feature....

It's useful for weight maps and other related things....

Matthias


----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 26, 2008 9:43 AM
Subject: Let it Bleed (and bleed and bleed ...)


> 1) Select an SDS Face and change it's Color Attribute
> (Property Window/Spec Tab/Selected Points/Attribute/Color - "pulldown")
> 
> 2) Change it's default color to 255,255,255 (for example)
> 3) Render - geez the color has bled out into neighbouring faces .
> 4) Select the 'Clear' control (next to the 'Attribute' field)
> 5) Drag&Drop a material to those same Faces
> 6) Render and we see the Texture does not bleed out , but
>    is confined to just those faces .
> 
> So , what is the concept behind this bug/feature ? Useful ,
> of course , but why is it limited to 'Attributes' , and
> why don't the Face-Mapped materials have this "bleed-out"
> option ? Why don't 'Attributes' have a "contain" option ?
> 
> Is it a bug ?
> Is it a feature ?
> Is there an apparent contradiction ?
> Is there a missing Control check-box ?
> Is there anybody out there ?
> 
> studio

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