Hi Carlo, all realsoft friends... 1) little question for my unsatisfied knowledge:-) What are "fluids" or "dynamic simulations"? Geometric objects, waves (what are waves?), metaball objects..., particles, gases... - I don't know... how can I build "fluids" for a vineglas eg???
best regards and good luck for your plugins, don't give up:-D Ciao , Frankolino 2) I have found this: "From Wikipedia, the free encyclopedia Jump to: navigation, search Continuum Mechanics Conservation of mass Conservation of momentum Navier-Stokes equations [show]Classical mechanics Stress · Strain · Tensor [show]Solid mechanics Solids · Elasticity Plasticity · Hooke's law Rheology · Viscoelasticity [show]Fluid mechanics Fluids · Fluid statics Fluid dynamics · Viscosity · Newtonian fluids Non-Newtonian fluids Surface tension [show]Scientists Newton · Stokes · Navier · Cauchy· Hooke · others This box: view talk edit 3) Typical aerodynamic teardrop shape, showing the pressure distribution as the thickness of the black line and showing the velocity in the boundary layer as the violet triangles. The green vortex generators prompt the transition to turbulent flow and prevent back-flow also called flow separation from the high pressure region in the back. The surface in front is as smooth as possible or even employ shark like skin, as any turbulence here will reduce the energy of the airflow. The Kammback also prevents back flow from the high pressure region in the back across the spoilers to the convergent part. Putting stuff inside out results in tubes, they also face the problem of flow separation in their divergent parts, so called diffusers. Cutting the shape into halfs results in an aerofoil with the low pressure region on top leading to lift (force). Typical aerodynamic teardrop shape, showing the pressure distribution as the thickness of the black line and showing the velocity in the boundary layer as the violet triangles. The green vortex generators prompt the transition to turbulent flow and prevent back-flow also called flow separation from the high pressure region in the back. The surface in front is as smooth as possible or even employ shark like skin, as any turbulence here will reduce the energy of the airflow. The Kammback also prevents back flow from the high pressure region in the back across the spoilers to the convergent part. Putting stuff inside out results in tubes, they also face the problem of flow separation in their divergent parts, so called diffusers. Cutting the shape into halfs results in an aerofoil with the low pressure region on top leading to lift (force). Fluid dynamics is the sub-discipline of fluid mechanics dealing with fluids (liquids and gases) in motion. It has several subdisciplines itself, including aerodynamics (the study of gases in motion) and hydrodynamics (the study of liquids in motion). Fluid dynamics has a wide range of applications, including calculating forces and moments on aircraft, determining the mass flow rate of petroleum through pipelines, predicting weather patterns, understanding nebulae in interstellar space and reportedly modeling fission weapon detonation. Some of its principles are even used in traffic engineering, where traffic is treated as a continuous fluid. Fluid dynamics offers a systematic structure that underlies these practical disciplines and that embraces empirical and semi-empirical laws, derived from flow measurement, used to solve practical problems. The solution of a fluid dynamics problem typically involves calculation of various properties of the fluid, such as velocity, pressure, density, and temperature, as functions of space and time." 4) O.k., but how can I understand this one for Realsoft 3D? best regards, Frank the secondo timo:-) _______________________________________________________________________ Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220
