I've been working on a VSL shader for rock layers that's really not
finished yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.
In a new project - a cave- I used a simple noise modified by a curve
for displacement of the rocks, and a color that depends on bump
height. The result was surprizing:
http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil
the image :(
-Mark
Inspiring!
Thankz,
Zaug