Thanks everyone,
I'll upload the materials as soon as I've polished them a bit (adding a GUI
and simplifying/optimizing them). I've been working hard on the rock layers
material but I'm not happy enough with it yet!
BTW I recapitulated the World Machine - HDRShop - RS3d pipeline, things
still work as expected and a little tut or text will follow as soon as I'm
done with the commercial stuff!
-Mark
Nice work Mark and Gary!
cm
I've been working on a VSL shader for rock layers that's really not
finished yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.
In a new project - a cave- I used a simple noise modified by a curve
for displacement of the rocks, and a color that depends on bump
height. The result was surprizing:
http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil
the image :(
-Mark
Inspiring!
Thankz,
Zaug